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https://github.com/RGBCube/serenity
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![]() On my machine, benchmarking 3DFileViewer revealed ~2.5% of CPU time spent in `Vector<GPU::Vertex>::try_append`. By carefully managing list capacities, we can remove this method from profiles altogether. |
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.. | ||
Buffer | ||
Clipper.cpp | ||
Clipper.h | ||
CMakeLists.txt | ||
Config.h | ||
Device.cpp | ||
Device.h | ||
Image.cpp | ||
Image.h | ||
ISA.h | ||
PixelConverter.cpp | ||
PixelConverter.h | ||
PixelQuad.h | ||
Sampler.cpp | ||
Sampler.h | ||
Shader.cpp | ||
Shader.h | ||
ShaderCompiler.cpp | ||
ShaderCompiler.h | ||
ShaderProcessor.cpp | ||
ShaderProcessor.h | ||
SIMD.h | ||
Triangle.h |