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serenity/Userland/Libraries/LibGL/SoftwareRasterizer.h
Stephan Unverwerth e8f66f821c LibGL: Add depth tests and writes to SoftwareRasterizer
Tests against and writes to the depth buffer when GL_DEPTH_TEST is
enabled via glEnable(). Currently fragment z is always compared against
existing depth with GL_LESS.
2021-05-09 15:58:35 +02:00

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C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "DepthBuffer.h"
#include "GLStruct.h"
#include <AK/OwnPtr.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Vector4.h>
namespace GL {
struct RasterizerOptions {
bool shade_smooth { false };
bool enable_depth_test { false };
};
class SoftwareRasterizer final {
public:
SoftwareRasterizer(const Gfx::IntSize& min_size);
void submit_triangle(const GLTriangle& triangle);
void resize(const Gfx::IntSize& min_size);
void clear_color(const FloatVector4&);
void clear_depth(float);
void blit_to(Gfx::Bitmap&);
void wait_for_all_threads() const;
void set_options(const RasterizerOptions&);
RasterizerOptions options() const { return m_options; }
private:
RefPtr<Gfx::Bitmap> m_render_target;
OwnPtr<DepthBuffer> m_depth_buffer;
RasterizerOptions m_options;
};
}