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These are leftovers from when wrapper objects still had an internal implementation, which is no longer the case.
43 lines
1,007 B
C++
43 lines
1,007 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Weakable.h>
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#include <LibJS/Heap/GCPtr.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibWeb/Forward.h>
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namespace Web::Bindings {
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#define WEB_PLATFORM_OBJECT(class_, base_class) \
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JS_OBJECT(class_, base_class)
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#define WRAPPER_HACK(class_, namespace_) \
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namespace Web::Bindings { \
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using class_##Wrapper = namespace_::class_; \
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}
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// https://webidl.spec.whatwg.org/#dfn-platform-object
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class PlatformObject
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: public JS::Object
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, public Weakable<PlatformObject> {
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JS_OBJECT(PlatformObject, JS::Object);
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public:
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virtual ~PlatformObject() override;
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JS::Realm& realm() const;
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// FIXME: This should return a type that works in both window and worker contexts.
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HTML::Window& global_object() const;
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protected:
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PlatformObject(JS::Realm&);
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explicit PlatformObject(JS::Object& prototype);
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};
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}
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