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https://github.com/RGBCube/serenity
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This adds a tree-parsing function that can be called statically from specific trees' implementations in TreeParser, of which Partition is the first. This way, all calls to tree parses will take the context they need to be able to select a tree and probabilities, which will allow removal of the state dependence in TreeParser on fields from itself and Parser.
154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
/*
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* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
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* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "BitStream.h"
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#include "Enums.h"
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#include "ProbabilityTables.h"
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#include "SyntaxElementCounter.h"
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namespace Video::VP9 {
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class Parser;
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class TreeParser {
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public:
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explicit TreeParser(Parser& decoder)
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: m_decoder(decoder)
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{
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}
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// FIXME: Move or remove this class once it is unused in the header.
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class TreeSelection {
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public:
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union TreeSelectionValue {
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int const* m_tree;
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int m_value;
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};
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constexpr TreeSelection(int const* values)
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: m_is_single_value(false)
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, m_value { .m_tree = values }
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{
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}
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constexpr TreeSelection(int value)
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: m_is_single_value(true)
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, m_value { .m_value = value }
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{
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}
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bool is_single_value() const { return m_is_single_value; }
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int single_value() const { return m_value.m_value; }
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int const* tree() const { return m_value.m_tree; }
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private:
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bool m_is_single_value;
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TreeSelectionValue m_value;
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};
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/* (9.3.3) */
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template<typename T = int>
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ErrorOr<T> parse_tree(SyntaxElementType type);
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/* (9.3.1) */
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TreeSelection select_tree(SyntaxElementType type);
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/* (9.3.2) */
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u8 select_tree_probability(SyntaxElementType type, u8 node);
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/* (9.3.4) */
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void count_syntax_element(SyntaxElementType type, int value);
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static ErrorOr<Partition> parse_partition(BitStream&, ProbabilityTables const&, SyntaxElementCounter&, bool has_rows, bool has_columns, BlockSubsize block_subsize, u8 num_8x8, Vector<u8> const& above_partition_context, Vector<u8> const& left_partition_context, u32 row, u32 column, bool frame_is_intra);
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void set_default_intra_mode_variables(u8 idx, u8 idy)
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{
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m_idx = idx;
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m_idy = idy;
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}
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void set_tokens_variables(u8 band, u32 c, u32 plane, TXSize tx_size, u32 pos);
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void set_start_x_and_y(u32 start_x, u32 start_y)
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{
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m_start_x = start_x;
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m_start_y = start_y;
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}
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void set_mv_component(u8 component)
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{
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m_mv_component = component;
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}
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ErrorOr<bool> parse_mv_bit(u8 bit)
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{
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m_mv_bit = bit;
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return parse_tree<bool>(SyntaxElementType::MVBit);
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}
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ErrorOr<u8> parse_mv_class0_fr(bool mv_class0_bit)
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{
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m_mv_class0_bit = mv_class0_bit;
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return parse_tree<u8>(SyntaxElementType::MVClass0FR);
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}
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private:
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u8 calculate_default_intra_mode_probability(u8 node);
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u8 calculate_default_uv_mode_probability(u8 node);
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u8 calculate_intra_mode_probability(u8 node);
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u8 calculate_sub_intra_mode_probability(u8 node);
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u8 calculate_uv_mode_probability(u8 node);
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u8 calculate_segment_id_probability(u8 node);
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u8 calculate_skip_probability();
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u8 calculate_seg_id_predicted_probability();
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u8 calculate_is_inter_probability();
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u8 calculate_comp_mode_probability();
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u8 calculate_comp_ref_probability();
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u8 calculate_single_ref_p1_probability();
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u8 calculate_single_ref_p2_probability();
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u8 calculate_tx_size_probability(u8 node);
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u8 calculate_inter_mode_probability(u8 node);
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u8 calculate_interp_filter_probability(u8 node);
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u8 calculate_token_probability(u8 node);
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u8 calculate_more_coefs_probability();
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Parser& m_decoder;
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// m_ctx is a member variable because it is required for syntax element counting (section 9.3.4)
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u8 m_ctx { 0 };
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// These are variables necessary for parsing tree data, but aren't useful otherwise, so they're
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// not stored in the Decoder itself.
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u8 m_idx { 0 };
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u8 m_idy { 0 };
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u8 m_band { 0 };
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u32 m_start_x { 0 };
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u32 m_start_y { 0 };
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u32 m_c { 0 };
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u32 m_plane { 0 };
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TXSize m_tx_size;
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u32 m_pos { 0 };
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u8 m_mv_component { 0 };
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// 0xFF indicates the value has not been set.
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// parse_mv_bit should be called to set this.
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u8 m_mv_bit { 0xFF };
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// 0xFF indicates the value has not been set.
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// parse_mv_class0_fr should be called to set this.
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u8 m_mv_class0_bit { 0xFF };
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};
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struct PartitionTreeContext {
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bool has_rows;
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bool has_columns;
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BlockSubsize block_subsize;
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u8 num_8x8;
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Vector<u8> const& above_partition_context;
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Vector<u8> const& left_partition_context;
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u32 row;
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u32 column;
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bool frame_is_intra;
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};
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}
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