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serenity/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h

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701 B
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class ShadowRealmConstructor final : public NativeFunction {
JS_OBJECT(ShadowRealmConstructor, NativeFunction);
public:
virtual void initialize(Realm&) override;
virtual ~ShadowRealmConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
private:
explicit ShadowRealmConstructor(Realm&);
virtual bool has_constructor() const override { return true; }
};
}