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Again, this is an entirely virtual class since the methods involve direct access to the Painter. Though, maybe I could just expose the Painter...
40 lines
1.7 KiB
Text
40 lines
1.7 KiB
Text
#import <HTML/HTMLCanvasElement.idl>
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#import <HTML/HTMLImageElement.idl>
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#import <HTML/ImageData.idl>
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#import <HTML/TextMetrics.idl>
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#import <HTML/Canvas/CanvasDrawPath.idl>
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#import <HTML/Canvas/CanvasFillStrokeStyles.idl>
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#import <HTML/Canvas/CanvasPath.idl>
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#import <HTML/Canvas/CanvasRect.idl>
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#import <HTML/Canvas/CanvasState.idl>
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#import <HTML/Canvas/CanvasTransform.idl>
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasrenderingcontext2d
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[Exposed=Window]
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interface CanvasRenderingContext2D {
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undefined fillText(DOMString text, double x, double y, optional double maxWidth);
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undefined strokeText(DOMString text, double x, double y, optional double maxWidth);
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undefined drawImage((HTMLImageElement or HTMLCanvasElement) image, double dx, double dy);
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undefined drawImage((HTMLImageElement or HTMLCanvasElement) image, double dx, double dy, double dw, double dh);
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undefined drawImage((HTMLImageElement or HTMLCanvasElement) image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
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attribute double lineWidth;
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ImageData createImageData(long sw, long sh);
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ImageData getImageData(long sx, long sy, long sw, long sh);
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undefined putImageData(ImageData imagedata, double dx, double dy);
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[ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
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TextMetrics measureText(DOMString text);
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};
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CanvasRenderingContext2D includes CanvasState;
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CanvasRenderingContext2D includes CanvasTransform;
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CanvasRenderingContext2D includes CanvasFillStrokeStyles;
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CanvasRenderingContext2D includes CanvasRect;
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CanvasRenderingContext2D includes CanvasDrawPath;
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CanvasRenderingContext2D includes CanvasPath;
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