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![]() The logic here is needed by InlineNode too. Moving it into a `paint_all_borders()` function makes it available to them both, as well as anyone else who wants it. :^) |
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.. | ||
BackgroundPainting.cpp | ||
BackgroundPainting.h | ||
BorderPainting.cpp | ||
BorderPainting.h | ||
PaintContext.h | ||
ShadowPainting.cpp | ||
ShadowPainting.h | ||
StackingContext.cpp | ||
StackingContext.h |