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serenity/WindowServer/WSScreen.cpp
Andreas Kling 640360e958 Move WindowServer to userspace.
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
2019-02-17 00:13:47 +01:00

70 lines
2.5 KiB
C++

#include "WSScreen.h"
#include "WSMessageLoop.h"
#include "WSMessage.h"
#include "WSWindowManager.h"
static WSScreen* s_the;
WSScreen& WSScreen::the()
{
ASSERT(s_the);
return *s_the;
}
WSScreen::WSScreen(RGBA32* framebuffer, unsigned width, unsigned height)
: m_framebuffer(framebuffer)
, m_width(width)
, m_height(height)
{
ASSERT(!s_the);
s_the = this;
m_cursor_location = rect().center();
}
WSScreen::~WSScreen()
{
}
void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button)
{
auto prev_location = m_cursor_location;
m_cursor_location.move_by(dx, dy);
m_cursor_location.constrain(rect());
if (m_cursor_location.x() >= width())
m_cursor_location.set_x(width() - 1);
if (m_cursor_location.y() >= height())
m_cursor_location.set_y(height() - 1);
unsigned buttons = 0;
if (left_button)
buttons |= (unsigned)MouseButton::Left;
if (right_button)
buttons |= (unsigned)MouseButton::Right;
if (m_cursor_location != prev_location) {
auto message = make<WSMouseEvent>(WSMessage::MouseMove, m_cursor_location, buttons);
WSMessageLoop::the().post_message(&WSWindowManager::the(), move(message));
}
bool prev_left_button = m_left_mouse_button_pressed;
bool prev_right_button = m_right_mouse_button_pressed;
m_left_mouse_button_pressed = left_button;
m_right_mouse_button_pressed = right_button;
if (prev_left_button != left_button) {
auto message = make<WSMouseEvent>(left_button ? WSMessage::MouseDown : WSMessage::MouseUp, m_cursor_location, buttons, MouseButton::Left);
WSMessageLoop::the().post_message(&WSWindowManager::the(), move(message));
}
if (prev_right_button != right_button) {
auto message = make<WSMouseEvent>(right_button ? WSMessage::MouseDown : WSMessage::MouseUp, m_cursor_location, buttons, MouseButton::Right);
WSMessageLoop::the().post_message(&WSWindowManager::the(), move(message));
}
if (m_cursor_location != prev_location || prev_left_button != left_button)
WSWindowManager::the().invalidate_cursor();
}
void WSScreen::on_receive_keyboard_data(KeyEvent kernel_event)
{
auto message = make<WSKeyEvent>(kernel_event.is_press() ? WSMessage::KeyDown : WSMessage::KeyUp, kernel_event.key, kernel_event.character);
message->m_shift = kernel_event.shift();
message->m_ctrl = kernel_event.ctrl();
message->m_alt = kernel_event.alt();
WSMessageLoop::the().post_message(&WSWindowManager::the(), move(message));
}