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serenity/WindowServer/main.cpp
Andreas Kling 640360e958 Move WindowServer to userspace.
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
2019-02-17 00:13:47 +01:00

40 lines
1.2 KiB
C++

#include <SharedGraphics/Font.h>
#include <WindowServer/WSScreen.h>
#include <WindowServer/WSWindowManager.h>
#include <WindowServer/WSMessageLoop.h>
#include <WindowServer/WSWindow.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
int main(int, char**)
{
dbgprintf("WindowServer starting...\n");
WSMessageLoop loop;
int bxvga_fd = open("/dev/bxvga", O_RDWR);
ASSERT(bxvga_fd >= 0);
struct BXVGAResolution {
int width;
int height;
};
BXVGAResolution resolution { 1024, 768 };
int rc = ioctl(bxvga_fd, 1985, (int)&resolution);
ASSERT(rc == 0);
size_t framebuffer_size_in_bytes = resolution.width * resolution.height * sizeof(RGBA32) * 2;
void* framebuffer = mmap(nullptr, framebuffer_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, bxvga_fd, 0);
ASSERT(framebuffer && framebuffer != (void*)-1);
WSScreen screen((dword*)framebuffer, resolution.width, resolution.height);
WSWindowManager window_manager;
window_manager.set_framebuffer_fd(bxvga_fd);
dbgprintf("Entering WindowServer main loop.\n");
WSMessageLoop::the().exec();
ASSERT_NOT_REACHED();
}