mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 09:27:35 +00:00

This is a monster patch that required changing a whole bunch of things. There are performance and stability issues all over the place, but it works. Pretty cool, I have to admit :^)
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include <SharedGraphics/Font.h>
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#include <WindowServer/WSScreen.h>
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#include <WindowServer/WSWindowManager.h>
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#include <WindowServer/WSMessageLoop.h>
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#include <WindowServer/WSWindow.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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int main(int, char**)
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{
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dbgprintf("WindowServer starting...\n");
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WSMessageLoop loop;
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int bxvga_fd = open("/dev/bxvga", O_RDWR);
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ASSERT(bxvga_fd >= 0);
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struct BXVGAResolution {
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int width;
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int height;
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};
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BXVGAResolution resolution { 1024, 768 };
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int rc = ioctl(bxvga_fd, 1985, (int)&resolution);
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ASSERT(rc == 0);
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size_t framebuffer_size_in_bytes = resolution.width * resolution.height * sizeof(RGBA32) * 2;
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void* framebuffer = mmap(nullptr, framebuffer_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, bxvga_fd, 0);
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ASSERT(framebuffer && framebuffer != (void*)-1);
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WSScreen screen((dword*)framebuffer, resolution.width, resolution.height);
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WSWindowManager window_manager;
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window_manager.set_framebuffer_fd(bxvga_fd);
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dbgprintf("Entering WindowServer main loop.\n");
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WSMessageLoop::the().exec();
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ASSERT_NOT_REACHED();
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}
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