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serenity/Userland/Applications/PixelPaint/MoveTool.cpp
Marcus Nilsson 3392c66c94 PixelPaint: Remove context menu for MoveTool
Remove the context menu for MoveTool and move the actions to the layer
menu instead.
2021-08-03 09:04:57 +02:00

88 lines
2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "MoveTool.h"
#include "Image.h"
#include "ImageEditor.h"
#include "Layer.h"
#include <LibGUI/Action.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
namespace PixelPaint {
MoveTool::MoveTool()
{
}
MoveTool::~MoveTool()
{
}
void MoveTool::on_mousedown(Layer& layer, GUI::MouseEvent& event, GUI::MouseEvent& image_event)
{
if (event.button() != GUI::MouseButton::Left)
return;
if (!layer.rect().contains(event.position()))
return;
m_layer_being_moved = layer;
m_event_origin = image_event.position();
m_layer_origin = layer.location();
m_editor->window()->set_cursor(Gfx::StandardCursor::Move);
}
void MoveTool::on_mousemove(Layer&, GUI::MouseEvent&, GUI::MouseEvent& image_event)
{
if (!m_layer_being_moved)
return;
auto delta = image_event.position() - m_event_origin;
m_layer_being_moved->set_location(m_layer_origin.translated(delta));
m_editor->layers_did_change();
}
void MoveTool::on_mouseup(Layer&, GUI::MouseEvent& event, GUI::MouseEvent&)
{
if (event.button() != GUI::MouseButton::Left)
return;
m_layer_being_moved = nullptr;
m_editor->window()->set_cursor(Gfx::StandardCursor::None);
m_editor->did_complete_action();
}
void MoveTool::on_keydown(GUI::KeyEvent& event)
{
if (event.modifiers() != 0)
return;
auto* layer = m_editor->active_layer();
if (!layer)
return;
auto new_location = layer->location();
switch (event.key()) {
case Key_Up:
new_location.translate_by(0, -1);
break;
case Key_Down:
new_location.translate_by(0, 1);
break;
case Key_Left:
new_location.translate_by(-1, 0);
break;
case Key_Right:
new_location.translate_by(1, 0);
break;
default:
return;
}
layer->set_location(new_location);
m_editor->layers_did_change();
}
}