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LibProtocol::Client::start_download() now gives you a Download object with convenient hooks (on_finish & on_progress). Also, the IPC handshake is snuck into the Client constructor, so you don't need to perform it after instantiating a Client. This makes using LibProtocol much more pleasant. :^)
31 lines
783 B
C++
31 lines
783 B
C++
#pragma once
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#include <LibCore/CoreIPCClient.h>
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#include <ProtocolServer/ProtocolClientEndpoint.h>
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#include <ProtocolServer/ProtocolServerEndpoint.h>
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namespace LibProtocol {
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class Download;
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class Client : public IPC::Client::ConnectionNG<ProtocolClientEndpoint, ProtocolServerEndpoint>
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, public ProtocolClientEndpoint {
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C_OBJECT(Client)
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public:
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Client();
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virtual void handshake() override;
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bool is_supported_protocol(const String&);
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RefPtr<Download> start_download(const String& url);
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bool stop_download(Badge<Download>, Download&);
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private:
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virtual void handle(const ProtocolClient::DownloadProgress&) override;
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virtual void handle(const ProtocolClient::DownloadFinished&) override;
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HashMap<i32, RefPtr<Download>> m_downloads;
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};
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}
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