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https://github.com/RGBCube/serenity
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This one is a little weird. I don't know why it's okay for this function to assume that there is a current scope on the scope stack when it can be called during global object initialization etc. For now, just make it say "we are in strict mode" when there is no currently active scope.
276 lines
8.8 KiB
C++
276 lines
8.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <AK/Weakable.h>
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#include <LibJS/AST.h>
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#include <LibJS/Console.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/ErrorTypes.h>
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#include <LibJS/Runtime/Exception.h>
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#include <LibJS/Runtime/LexicalEnvironment.h>
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#include <LibJS/Runtime/MarkedValueList.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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enum class ScopeType {
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None,
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Function,
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Block,
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Try,
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Breakable,
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Continuable,
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};
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struct ScopeFrame {
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ScopeType type;
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NonnullRefPtr<ScopeNode> scope_node;
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bool pushed_environment { false };
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};
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struct CallFrame {
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FlyString function_name;
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Value this_value;
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Vector<Value> arguments;
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LexicalEnvironment* environment { nullptr };
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};
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struct Argument {
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FlyString name;
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Value value;
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};
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typedef Vector<Argument, 8> ArgumentVector;
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class Interpreter : public Weakable<Interpreter> {
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public:
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template<typename GlobalObjectType, typename... Args>
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static NonnullOwnPtr<Interpreter> create(Args&&... args)
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{
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auto interpreter = adopt_own(*new Interpreter);
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interpreter->m_global_object = interpreter->heap().allocate_without_global_object<GlobalObjectType>(forward<Args>(args)...);
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static_cast<GlobalObjectType*>(interpreter->m_global_object)->initialize();
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return interpreter;
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}
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template<typename... Args>
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[[nodiscard]] ALWAYS_INLINE Value call(Function& function, Value this_value, Args... args)
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{
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// Are there any values in this argpack?
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// args = [] -> if constexpr (false)
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// args = [x, y, z] -> if constexpr ((void)x, true || ...)
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if constexpr ((((void)args, true) || ...)) {
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MarkedValueList arglist { heap() };
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(..., arglist.append(move(args)));
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return call(function, this_value, move(arglist));
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}
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return call(function, this_value);
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}
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~Interpreter();
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Value run(GlobalObject&, const Program&);
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Value execute_statement(GlobalObject&, const Statement&, ArgumentVector = {}, ScopeType = ScopeType::Block);
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GlobalObject& global_object();
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const GlobalObject& global_object() const;
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Heap& heap() { return m_heap; }
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void unwind(ScopeType type, FlyString label = {})
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{
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m_unwind_until = type;
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m_unwind_until_label = label;
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}
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void stop_unwind() { m_unwind_until = ScopeType::None; }
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bool should_unwind_until(ScopeType type, FlyString label) const
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{
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if (m_unwind_until_label.is_null())
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return m_unwind_until == type;
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return m_unwind_until == type && m_unwind_until_label == label;
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}
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bool should_unwind() const { return m_unwind_until != ScopeType::None; }
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Value get_variable(const FlyString& name, GlobalObject&);
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void set_variable(const FlyString& name, Value, GlobalObject&, bool first_assignment = false);
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Reference get_reference(const FlyString& name);
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Symbol* get_global_symbol(const String& description);
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void gather_roots(Badge<Heap>, HashTable<Cell*>&);
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void enter_scope(const ScopeNode&, ArgumentVector, ScopeType, GlobalObject&);
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void exit_scope(const ScopeNode&);
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Value construct(Function&, Function& new_target, Optional<MarkedValueList> arguments, GlobalObject&);
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CallFrame& push_call_frame()
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{
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m_call_stack.append({ {}, js_undefined(), {}, nullptr });
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return m_call_stack.last();
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}
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void pop_call_frame() { m_call_stack.take_last(); }
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const CallFrame& call_frame() { return m_call_stack.last(); }
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const Vector<CallFrame>& call_stack() { return m_call_stack; }
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void push_environment(LexicalEnvironment*);
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void pop_environment();
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const LexicalEnvironment* current_environment() const { return m_call_stack.last().environment; }
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LexicalEnvironment* current_environment() { return m_call_stack.last().environment; }
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bool in_strict_mode() const
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{
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if (m_scope_stack.is_empty())
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return true;
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return m_scope_stack.last().scope_node->in_strict_mode();
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}
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template<typename Callback>
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void for_each_argument(Callback callback)
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{
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if (m_call_stack.is_empty())
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return;
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for (auto& value : m_call_stack.last().arguments)
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callback(value);
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}
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size_t argument_count() const
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{
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if (m_call_stack.is_empty())
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return 0;
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return m_call_stack.last().arguments.size();
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}
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Value argument(size_t index) const
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{
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if (m_call_stack.is_empty())
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return {};
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auto& arguments = m_call_stack.last().arguments;
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return index < arguments.size() ? arguments[index] : js_undefined();
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}
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Value this_value(Object& global_object) const
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{
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if (m_call_stack.is_empty())
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return &global_object;
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return m_call_stack.last().this_value;
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}
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Exception* exception()
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{
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return m_exception;
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}
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void clear_exception() { m_exception = nullptr; }
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template<typename T, typename... Args>
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void throw_exception(Args&&... args)
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{
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return throw_exception(T::create(global_object(), forward<Args>(args)...));
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}
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void throw_exception(Exception*);
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void throw_exception(Value value)
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{
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return throw_exception(heap().allocate<Exception>(global_object(), value));
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}
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template<typename T, typename... Args>
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void throw_exception(ErrorType type, Args&&... args)
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{
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return throw_exception(T::create(global_object(), String::format(type.message(), forward<Args>(args)...)));
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}
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Value last_value() const { return m_last_value; }
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bool underscore_is_last_value() const { return m_underscore_is_last_value; }
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void set_underscore_is_last_value(bool b) { m_underscore_is_last_value = b; }
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Console& console() { return m_console; }
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const Console& console() const { return m_console; }
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String join_arguments() const;
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Value resolve_this_binding() const;
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const LexicalEnvironment* get_this_environment() const;
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Value get_new_target() const;
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#define __JS_ENUMERATE(SymbolName, snake_name) \
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Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; }
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JS_ENUMERATE_WELL_KNOWN_SYMBOLS
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#undef __JS_ENUMERATE
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private:
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Interpreter();
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[[nodiscard]] Value call_internal(Function&, Value this_value, Optional<MarkedValueList>);
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Heap m_heap;
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Value m_last_value;
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Vector<ScopeFrame> m_scope_stack;
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Vector<CallFrame> m_call_stack;
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Object* m_global_object { nullptr };
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Exception* m_exception { nullptr };
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ScopeType m_unwind_until { ScopeType::None };
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FlyString m_unwind_until_label;
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bool m_underscore_is_last_value { false };
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Console m_console;
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HashMap<String, Symbol*> m_global_symbol_map;
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#define __JS_ENUMERATE(SymbolName, snake_name) \
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Symbol* m_well_known_symbol_##snake_name { nullptr };
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JS_ENUMERATE_WELL_KNOWN_SYMBOLS
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#undef __JS_ENUMERATE
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};
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template<>
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[[nodiscard]] ALWAYS_INLINE Value Interpreter::call(Function& function, Value this_value, MarkedValueList arguments) { return call_internal(function, this_value, move(arguments)); }
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template<>
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[[nodiscard]] ALWAYS_INLINE Value Interpreter::call(Function& function, Value this_value, Optional<MarkedValueList> arguments) { return call_internal(function, this_value, move(arguments)); }
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template<>
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[[nodiscard]] ALWAYS_INLINE Value Interpreter::call(Function& function, Value this_value) { return call(function, this_value, Optional<MarkedValueList> {}); }
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}
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