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This allows the painter to render filled complex shapes better, by constructing a path graph for (interesting) intersecting lines and omitting lines from the containing segments if they are detected to take no part in defining the edges of a shape. This approach would still fail if there are multiple logical shapes that are confined to the collection of lines. For instance, two polygons intersecting each other in a way that one vertex of polygon A ends up inside polygon B. we would detect that polygon A's edges are part of the shape (technically correct) even though they are not a part of polygon B at all.
135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/Optional.h>
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#include <AK/Vector.h>
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#include <LibGfx/FloatPoint.h>
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#include <LibGfx/Forward.h>
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namespace Gfx {
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class Path {
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public:
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struct Segment {
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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};
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Type type { Type::Invalid };
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FloatPoint point;
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Optional<FloatPoint> through {};
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};
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Path() { }
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void move_to(const FloatPoint& point)
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{
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m_segments.append({ Segment::Type::MoveTo, point });
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}
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void line_to(const FloatPoint& point)
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{
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m_segments.append({ Segment::Type::LineTo, point });
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invalidate_split_lines();
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}
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void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
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{
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m_segments.append({ Segment::Type::QuadraticBezierCurveTo, point, through });
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invalidate_split_lines();
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}
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void close();
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struct LineSegment {
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Point from, to;
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float inverse_slope;
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float x_of_minimum_y;
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float maximum_y;
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float minimum_y;
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float x;
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};
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enum ShapeKind {
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Simple,
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Complex,
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};
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const Vector<Segment>& segments() const { return m_segments; }
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Vector<LineSegment> split_lines(ShapeKind);
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const auto& split_lines()
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{
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if (m_split_lines.has_value())
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return m_split_lines.value();
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segmentize_path();
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ASSERT(m_split_lines.has_value());
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return m_split_lines.value();
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}
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String to_string() const;
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private:
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void invalidate_split_lines()
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{
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m_split_lines.clear();
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m_graph_node_map.clear();
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}
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void segmentize_path();
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void generate_path_graph();
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bool is_part_of_closed_polygon(const Point& p0, const Point& p1);
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static unsigned hash_line(const Point& from, const Point& to);
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Vector<Segment> m_segments;
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Optional<Vector<LineSegment>> m_split_lines {};
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struct PathGraphNode {
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PathGraphNode(u32 hash, const LineSegment& line)
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: hash(hash)
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, line(line)
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{
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}
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Vector<const PathGraphNode*> children;
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u32 hash;
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LineSegment line;
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};
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Optional<HashMap<u32, OwnPtr<PathGraphNode>>> m_graph_node_map;
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};
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inline const LogStream& operator<<(const LogStream& stream, const Path& path)
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{
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return stream << path.to_string();
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}
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}
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