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This adds a new library, LibGLSL for parsing and compiling GLSL programs to LibGPU IR. Currently the compiler consists only of stubs.
18 lines
390 B
C++
18 lines
390 B
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGLSL/Linker.h>
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namespace GLSL {
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ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&)
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{
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// FIXME: implement this function
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m_messages = TRY(String::from_utf8(""sv));
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return adopt_own(*new LinkedShader());
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}
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}
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