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Getting the innerHTML property will recurse through the subtree inside the element and serialize it into a string as it goes. Setting it will parse the set value as an HTML fragment. It will then remove all current children of the element and replace them with all the children inside the parsed fragment. Setting element.innerHTML will currently force a complete rebuild of the document's layout tree. This is pretty neat! :^)
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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namespace Web {
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class CanvasRenderingContext2D;
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class Document;
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class Element;
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class Event;
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class EventListener;
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class EventTarget;
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class Frame;
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class HTMLElement;
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class HTMLCanvasElement;
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class HtmlView;
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class MouseEvent;
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class Node;
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namespace Bindings {
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class CanvasRenderingContext2DWrapper;
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class DocumentWrapper;
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class ElementWrapper;
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class EventWrapper;
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class EventListenerWrapper;
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class EventTargetWrapper;
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class HTMLCanvasElementWrapper;
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class MouseEventWrapper;
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class NodeWrapper;
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class Wrappable;
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class Wrapper;
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}
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}
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