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serenity/Applications/ThemeEditor/PreviewWidget.cpp
Andreas Kling 690c736c3a ThemeEditor: Add a handful of widgets to the preview
This needs to be spruced up a bit, but having a set of common widgets
gives you a quick idea of what the theme will look like. :^)
2020-08-23 14:12:42 +02:00

144 lines
5.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "PreviewWidget.h"
#include <AK/StringView.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Painter.h>
#include <LibGUI/RadioButton.h>
#include <LibGUI/StatusBar.h>
#include <LibGUI/TextEditor.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/WindowTheme.h>
namespace ThemeEditor {
class MiniWidgetGallery final : public GUI::Widget {
C_OBJECT(MiniWidgetGallery);
public:
void set_preview_palette(const Gfx::Palette& palette)
{
set_palette(palette);
Function<void(GUI::Widget&)> recurse = [&](GUI::Widget& parent_widget) {
parent_widget.for_each_child_widget([&](auto& widget) {
widget.set_palette(palette);
recurse(widget);
return IterationDecision::Continue;
});
};
recurse(*this);
}
private:
MiniWidgetGallery()
{
set_fill_with_background_color(true);
m_button = add<GUI::Button>();
m_button->set_text("Button");
m_checkbox = add<GUI::CheckBox>();
m_checkbox->set_text("Check box");
m_radio = add<GUI::RadioButton>();
m_radio->set_text("Radio button");
m_statusbar = add<GUI::StatusBar>();
m_statusbar->set_text("Status bar");
m_editor = add<GUI::TextEditor>();
m_editor->set_text("Text editor\nwith multiple\nlines.");
}
virtual void resize_event(GUI::ResizeEvent&) override
{
m_editor->set_relative_rect(10, 70, 200, 140);
m_button->set_relative_rect(10, 10, 200, 20);
m_checkbox->set_relative_rect(10, 30, 200, 20);
m_radio->set_relative_rect(10, 50, 200, 20);
m_statusbar->set_relative_rect(0, height() - 16, width(), 16);
}
RefPtr<GUI::TextEditor> m_editor;
RefPtr<GUI::Button> m_button;
RefPtr<GUI::CheckBox> m_checkbox;
RefPtr<GUI::RadioButton> m_radio;
RefPtr<GUI::StatusBar> m_statusbar;
};
PreviewWidget::PreviewWidget(const Gfx::Palette& preview_palette)
: m_preview_palette(preview_palette)
{
m_active_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
m_inactive_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
m_gallery = add<MiniWidgetGallery>();
set_greedy_for_hits(true);
}
PreviewWidget::~PreviewWidget()
{
}
void PreviewWidget::set_preview_palette(const Gfx::Palette& palette)
{
m_preview_palette = palette;
m_gallery->set_preview_palette(palette);
update();
}
void PreviewWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.add_clip_rect(frame_inner_rect());
painter.fill_rect(frame_inner_rect(), m_preview_palette.desktop_background());
auto paint_window = [&](auto& title, const Gfx::IntRect& rect, auto state, const Gfx::Bitmap& icon) {
Gfx::IntRect leftmost_button_rect { 300, 4, 16, 16 };
Gfx::PainterStateSaver saver(painter);
auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
painter.translate(frame_rect.location());
Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, leftmost_button_rect);
};
Gfx::IntRect active_rect { 0, 0, 320, 240 };
active_rect.center_within(frame_inner_rect());
Gfx::IntRect inactive_rect = active_rect.translated(-20, -20);
paint_window("Inactive window", inactive_rect, Gfx::WindowTheme::WindowState::Inactive, *m_active_window_icon);
paint_window("Active window", active_rect, Gfx::WindowTheme::WindowState::Active, *m_inactive_window_icon);
}
void PreviewWidget::resize_event(GUI::ResizeEvent&)
{
Gfx::IntRect gallery_rect { 0, 0, 320, 240 };
gallery_rect.center_within(rect());
m_gallery->set_relative_rect(gallery_rect);
}
}