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serenity/DevTools/HackStudio/FormWidget.h
Andreas Kling 69dee20761 HackStudio: Allow rubber-band selection of widgets
This patch implements basic rubber-banding. Perhaps this mechanism can
be generalized somehow, but it's not clear to me how that would work
at the moment.
2019-11-16 19:17:27 +01:00

44 lines
1.3 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <LibGUI/GWidget.h>
class CursorTool;
class FormEditorWidget;
class FormWidget final : public GWidget {
C_OBJECT(FormWidget)
public:
virtual ~FormWidget() override;
FormEditorWidget& editor();
const FormEditorWidget& editor() const;
// FIXME: This should be an app-wide preference instead.
int grid_size() const { return m_grid_size; }
bool is_rubber_banding(Badge<CursorTool>) const { return m_rubber_banding; }
void set_rubber_banding(Badge<CursorTool>, bool);
void set_rubber_band_position(Badge<CursorTool>, const Point&);
void set_rubber_band_origin(Badge<CursorTool>, const Point&);
private:
virtual bool accepts_focus() const override { return true; }
virtual void paint_event(GPaintEvent&) override;
virtual void second_paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mouseup_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
explicit FormWidget(FormEditorWidget& parent);
Rect rubber_band_rect() const;
int m_grid_size { 5 };
bool m_rubber_banding { false };
Point m_rubber_band_origin;
Point m_rubber_band_position;
};