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serenity/Userland/Libraries/LibWeb/UIEvents/MouseEvent.cpp
Andrew Kaster 6a10352712 LibWeb: Remove unecessary dependence on Window from UIEvents classes
These classes only needed Window to get at its realm. Pass a realm
directly to construct UIEvents classes.
2022-10-01 21:05:32 +01:00

79 lines
2.6 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Event.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/UIEvents/EventNames.h>
#include <LibWeb/UIEvents/MouseEvent.h>
namespace Web::UIEvents {
MouseEvent::MouseEvent(JS::Realm& realm, FlyString const& event_name, MouseEventInit const& event_init)
: UIEvent(realm, event_name, event_init)
, m_offset_x(event_init.offset_x)
, m_offset_y(event_init.offset_y)
, m_client_x(event_init.client_x)
, m_client_y(event_init.client_y)
, m_button(event_init.button)
{
set_prototype(&Bindings::cached_web_prototype(realm, "MouseEvent"));
set_event_characteristics();
}
MouseEvent::~MouseEvent() = default;
// https://www.w3.org/TR/uievents/#dom-mouseevent-button
static i16 determine_button(unsigned mouse_button)
{
switch (mouse_button) {
case GUI::MouseButton::Primary:
return 0;
case GUI::MouseButton::Middle:
return 1;
case GUI::MouseButton::Secondary:
return 2;
case GUI::MouseButton::Backward:
return 3;
case GUI::MouseButton::Forward:
return 4;
default:
VERIFY_NOT_REACHED();
}
}
MouseEvent* MouseEvent::create(JS::Realm& realm, FlyString const& event_name, MouseEventInit const& event_init)
{
return realm.heap().allocate<MouseEvent>(realm, realm, event_name, event_init);
}
MouseEvent* MouseEvent::create_from_platform_event(JS::Realm& realm, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button)
{
MouseEventInit event_init {};
event_init.offset_x = offset_x;
event_init.offset_y = offset_y;
event_init.client_x = client_x;
event_init.client_y = client_y;
event_init.button = determine_button(mouse_button);
return MouseEvent::create(realm, event_name, event_init);
}
MouseEvent* MouseEvent::create_from_platform_event(HTML::Window& window, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button)
{
return create_from_platform_event(window.realm(), event_name, offset_x, offset_y, client_x, client_y, mouse_button);
}
void MouseEvent::set_event_characteristics()
{
if (type().is_one_of(EventNames::mousedown, EventNames::mousemove, EventNames::mouseout, EventNames::mouseover, EventNames::mouseup, HTML::EventNames::click)) {
set_bubbles(true);
set_cancelable(true);
set_composed(true);
}
}
}