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serenity/Kernel/Devices/HID/PS2KeyboardDevice.h
Liav A aee4786d8e Kernel: Introduce the DeviceManagement singleton
This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.
2021-09-17 01:02:48 +03:00

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C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/DoublyLinkedList.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/HID/I8042Controller.h>
#include <Kernel/Devices/HID/KeyboardDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
#include <LibKeyboard/CharacterMap.h>
namespace Kernel {
class PS2KeyboardDevice final : public IRQHandler
, public KeyboardDevice
, public I8042Device {
friend class DeviceManagement;
public:
static RefPtr<PS2KeyboardDevice> try_to_initialize(const I8042Controller&);
virtual ~PS2KeyboardDevice() override;
bool initialize();
virtual StringView purpose() const override { return class_name(); }
// ^I8042Device
virtual void irq_handle_byte_read(u8 byte) override;
virtual void enable_interrupts() override
{
enable_irq();
}
private:
explicit PS2KeyboardDevice(const I8042Controller&);
// ^IRQHandler
virtual bool handle_irq(const RegisterState&) override;
// ^CharacterDevice
virtual StringView class_name() const override { return "KeyboardDevice"; }
};
}