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serenity/Userland/Services/WindowServer/MenuManager.h
Tom 7ae46ae218 WindowServer: Fix menu over-drawing
We only need to re-draw the item being selected and the item being
deselected. We also don't care anymore if applets were added or
removed as we no longer have a global menu bar.
2021-07-18 23:55:13 +02:00

67 lines
1.5 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Menu.h"
#include "Menubar.h"
#include "Window.h"
#include <AK/HashMap.h>
#include <AK/StringBuilder.h>
namespace WindowServer {
class MenuManager final : public Core::Object {
C_OBJECT(MenuManager);
public:
static MenuManager& the();
MenuManager();
virtual ~MenuManager() override;
bool is_open(const Menu&) const;
bool has_open_menu() const { return !m_open_menu_stack.is_empty(); }
Menu* current_menu() { return m_current_menu.ptr(); }
void set_current_menu(Menu*);
void clear_current_menu();
void open_menu(Menu&, bool as_current_menu = true);
void close_everyone();
void close_everyone_not_in_lineage(Menu&);
void close_menu_and_descendants(Menu&);
void close_all_menus_from_client(Badge<ClientConnection>, ClientConnection&);
int theme_index() const { return m_theme_index; }
Menu* previous_menu(Menu* current);
Menu* next_menu(Menu* current);
void did_change_theme();
void set_hovered_menu(Menu*);
Menu* hovered_menu() { return m_hovered_menu; }
private:
void close_menus(const Vector<Menu&>&);
virtual void event(Core::Event&) override;
void handle_mouse_event(MouseEvent&);
void refresh();
WeakPtr<Menu> m_current_menu;
WeakPtr<Window> m_previous_input_window;
Vector<WeakPtr<Menu>> m_open_menu_stack;
int m_theme_index { 0 };
WeakPtr<Menu> m_hovered_menu;
};
}