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https://github.com/RGBCube/serenity
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This ensures we safely handle interrupts (which can call virtual functions), so they don't happen in the constructor - this pattern can lead to a crash, if we are still in the constructor context because not all methods are available for usage (some are pure virtual, so it's possible to call __cxa_pure_virtual). Also, under some conditions like adding a PCI device via PCI-passthrough mechanism in QEMU, it became exposed to the eye that the code asserts on RNG::handle_device_config_change(). That device has no configuration but if the hypervisor still misbehaves and tries to configure it, we should simply return false to indicate nothing happened.
128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/BinaryBufferWriter.h>
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#include <AK/DistinctNumeric.h>
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#include <Kernel/Bus/VirtIO/Device.h>
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#include <Kernel/Bus/VirtIO/Queue.h>
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#include <Kernel/Devices/BlockDevice.h>
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#include <Kernel/Graphics/VirtIOGPU/Protocol.h>
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#define VIRTIO_GPU_F_VIRGL (1 << 0)
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#define VIRTIO_GPU_F_EDID (1 << 1)
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#define VIRTIO_GPU_FLAG_FENCE (1 << 0)
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#define CONTROLQ 0
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#define CURSORQ 1
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#define MAX_VIRTIOGPU_RESOLUTION_WIDTH 3840
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#define MAX_VIRTIOGPU_RESOLUTION_HEIGHT 2160
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#define VIRTIO_GPU_EVENT_DISPLAY (1 << 0)
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namespace Kernel::Graphics::VirtIOGPU {
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class Console;
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class FrameBufferDevice;
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TYPEDEF_DISTINCT_ORDERED_ID(u32, ResourceID);
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TYPEDEF_DISTINCT_ORDERED_ID(u32, ScanoutID);
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class GPU final
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: public VirtIO::Device
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, public RefCounted<GPU> {
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friend class FrameBufferDevice;
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public:
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GPU(PCI::Address);
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virtual ~GPU() override;
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void create_framebuffer_devices();
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template<typename F>
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IterationDecision for_each_framebuffer(F f)
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{
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for (auto& scanout : m_scanouts) {
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if (!scanout.framebuffer)
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continue;
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IterationDecision decision = f(*scanout.framebuffer, *scanout.console);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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virtual void initialize() override;
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RefPtr<Console> default_console()
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{
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if (m_default_scanout.has_value())
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return m_scanouts[m_default_scanout.value().value()].console;
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return {};
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}
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auto& display_info(ScanoutID scanout) const
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{
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VERIFY(scanout.value() < VIRTIO_GPU_MAX_SCANOUTS);
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return m_scanouts[scanout.value()].display_info;
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}
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auto& display_info(ScanoutID scanout)
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{
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VERIFY(scanout.value() < VIRTIO_GPU_MAX_SCANOUTS);
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return m_scanouts[scanout.value()].display_info;
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}
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void flush_dirty_rectangle(ScanoutID, Protocol::Rect const& dirty_rect, ResourceID);
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private:
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virtual StringView class_name() const override { return "VirtIOGPU"; }
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struct Scanout {
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RefPtr<FrameBufferDevice> framebuffer;
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RefPtr<Console> console;
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Protocol::DisplayInfoResponse::Display display_info {};
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};
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virtual bool handle_device_config_change() override;
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virtual void handle_queue_update(u16 queue_index) override;
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u32 get_pending_events();
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void clear_pending_events(u32 event_bitmask);
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auto& operation_lock() { return m_operation_lock; }
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ResourceID allocate_resource_id();
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PhysicalAddress start_of_scratch_space() const { return m_scratch_space->physical_page(0)->paddr(); }
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AK::BinaryBufferWriter create_scratchspace_writer()
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{
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return { Bytes(m_scratch_space->vaddr().as_ptr(), m_scratch_space->size()) };
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}
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void synchronous_virtio_gpu_command(PhysicalAddress buffer_start, size_t request_size, size_t response_size);
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void populate_virtio_gpu_request_header(Protocol::ControlHeader& header, Protocol::CommandType ctrl_type, u32 flags = 0);
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void query_display_information();
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ResourceID create_2d_resource(Protocol::Rect rect);
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void delete_resource(ResourceID resource_id);
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void ensure_backing_storage(Memory::Region const& region, size_t buffer_offset, size_t buffer_length, ResourceID resource_id);
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void detach_backing_storage(ResourceID resource_id);
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void set_scanout_resource(ScanoutID scanout, ResourceID resource_id, Protocol::Rect rect);
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void transfer_framebuffer_data_to_host(ScanoutID scanout, Protocol::Rect const& rect, ResourceID resource_id);
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void flush_displayed_image(Protocol::Rect const& dirty_rect, ResourceID resource_id);
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Optional<ScanoutID> m_default_scanout;
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size_t m_num_scanouts { 0 };
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Scanout m_scanouts[VIRTIO_GPU_MAX_SCANOUTS];
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VirtIO::Configuration const* m_device_configuration { nullptr };
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ResourceID m_resource_id_counter { 0 };
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// Synchronous commands
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WaitQueue m_outstanding_request;
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Mutex m_operation_lock;
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OwnPtr<Memory::Region> m_scratch_space;
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};
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}
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