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serenity/Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h
Liav A aacb1f0bf4 Kernel: Rename PCI::DeviceController => PCI::Device
Now that the old PCI::Device was removed, we can complete the PCI
changes by making the PCI::DeviceController to be named PCI::Device.

Really the entire purpose and the distinction between the two was about
interrupts, but since this is no longer a problem, just rename it to
simplify things further.
2021-08-23 01:07:45 +02:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Graphics/VirtIOGPU/Console.h>
#include <Kernel/Graphics/VirtIOGPU/FrameBufferDevice.h>
#include <Kernel/Graphics/VirtIOGPU/GPU.h>
namespace Kernel::Graphics::VirtIOGPU {
class GraphicsAdapter final
: public GraphicsDevice
, public PCI::Device {
AK_MAKE_ETERNAL
public:
static NonnullRefPtr<GraphicsAdapter> initialize(PCI::Address);
virtual bool framebuffer_devices_initialized() const override { return m_created_framebuffer_devices; }
private:
explicit GraphicsAdapter(PCI::Address base_address);
virtual void initialize_framebuffer_devices() override;
virtual Type type() const override { return Type::Raw; }
virtual void enable_consoles() override;
virtual void disable_consoles() override;
virtual bool modesetting_capable() const override { return false; }
virtual bool double_framebuffering_capable() const override { return false; }
virtual bool try_to_set_resolution(size_t, size_t, size_t) override { return false; }
virtual bool set_y_offset(size_t, size_t) override { return false; }
RefPtr<GPU> m_gpu_device;
bool m_created_framebuffer_devices { false };
};
}