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Instead of doing so in the constructor, let's do immediately after the constructor, so we can safely pass a reference of a Device, so the SysFSDeviceComponent constructor can use that object to identify whether it's a block device or a character device. This allows to us to not hold a device in SysFSDeviceComponent with a RefPtr. Also, we also call the before_removing method in both SlavePTY::unref and File::unref, so because Device has that method being overrided, it can ensure the device is removed always cleanly.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/CircularQueue.h>
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#include <AK/DoublyLinkedList.h>
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#include <AK/Types.h>
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#include <Kernel/API/KeyCode.h>
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#include <Kernel/Devices/HID/I8042Controller.h>
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#include <Kernel/Devices/HID/KeyboardDevice.h>
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#include <Kernel/Interrupts/IRQHandler.h>
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#include <Kernel/Random.h>
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#include <LibKeyboard/CharacterMap.h>
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namespace Kernel {
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class PS2KeyboardDevice final : public IRQHandler
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, public KeyboardDevice
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, public I8042Device {
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public:
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static RefPtr<PS2KeyboardDevice> try_to_initialize(const I8042Controller&);
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virtual ~PS2KeyboardDevice() override;
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bool initialize();
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virtual StringView purpose() const override { return class_name(); }
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// ^I8042Device
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virtual void irq_handle_byte_read(u8 byte) override;
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virtual void enable_interrupts() override
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{
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enable_irq();
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}
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// FIXME: We expose this constructor to make try_create_device helper to work
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explicit PS2KeyboardDevice(const I8042Controller&);
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private:
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// ^IRQHandler
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virtual bool handle_irq(const RegisterState&) override;
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// ^CharacterDevice
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virtual StringView class_name() const override { return "KeyboardDevice"; }
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};
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}
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