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serenity/Kernel/Devices/HID/PS2MouseDevice.h
Liav A f5de4f24b2 Kernel/Devices: Defer creation of SysFS component after the constructor
Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.
2021-09-11 11:41:14 +02:00

62 lines
1.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <Kernel/API/MousePacket.h>
#include <Kernel/Devices/HID/I8042Controller.h>
#include <Kernel/Devices/HID/MouseDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
namespace Kernel {
class PS2MouseDevice : public IRQHandler
, public MouseDevice
, public I8042Device {
public:
static RefPtr<PS2MouseDevice> try_to_initialize(const I8042Controller&);
bool initialize();
virtual ~PS2MouseDevice() override;
virtual StringView purpose() const override { return class_name(); }
// ^I8042Device
virtual void irq_handle_byte_read(u8 byte) override;
virtual void enable_interrupts() override
{
enable_irq();
}
// FIXME: We expose this constructor to make try_create_device helper to work
explicit PS2MouseDevice(const I8042Controller&);
protected:
// ^IRQHandler
virtual bool handle_irq(const RegisterState&) override;
struct RawPacket {
union {
u32 dword;
u8 bytes[4];
};
};
u8 read_from_device();
u8 send_command(u8 command);
u8 send_command(u8 command, u8 data);
MousePacket parse_data_packet(const RawPacket&);
void set_sample_rate(u8);
u8 get_device_id();
u8 m_data_state { 0 };
RawPacket m_data;
bool m_has_wheel { false };
bool m_has_five_buttons { false };
};
}