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Also add an AudioServer that (right now) doesn't do much. It tries to open, parse, and play a wav file. In the future, it can do more. My general thinking here here is that /dev/audio will be "owned" by AudioServer, and we'll do mixing in software before passing buffers off to the kernel to play, but we have to start somewhere.
179 lines
3.6 KiB
C++
179 lines
3.6 KiB
C++
#include "SB16.h"
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#include "IO.h"
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#include <Kernel/VM/MemoryManager.h>
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const u16 DSP_READ = 0x22A;
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const u16 DSP_WRITE = 0x22C;
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const u16 DSP_STATUS = 0x22E;
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const u16 DSP_R_ACK = 0x22F;
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/* Write a value to the DSP write register */
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void SB16::dsp_write(u8 value)
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{
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while (IO::in8(DSP_WRITE) & 0x80) {
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;
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}
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IO::out8(DSP_WRITE, value);
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}
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/* Reads the value of the DSP read register */
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u8 SB16::dsp_read()
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{
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while (!(IO::in8(DSP_STATUS) & 0x80)) {
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;
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}
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return IO::in8(DSP_READ);
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}
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/* Changes the sample rate of sound output */
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void SB16::set_sample_rate(uint16_t hz)
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{
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dsp_write(0x41); // output
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dsp_write((u8)(hz >> 8));
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dsp_write((u8)hz);
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dsp_write(0x42); // input
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dsp_write((u8)(hz >> 8));
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dsp_write((u8)hz);
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}
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static SB16* s_the;
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SB16::SB16()
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: IRQHandler(5)
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, CharacterDevice(42, 42) // ### ?
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{
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s_the = this;
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initialize();
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}
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SB16::~SB16()
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{
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}
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SB16& SB16::the()
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{
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return *s_the;
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}
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void SB16::handle_irq()
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{
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m_interrupted = true;
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// Stop sound output ready for the next block.
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dsp_write(0xd0);
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IO::in8(DSP_STATUS); // 8 bit interrupt
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if (m_major_version >= 4)
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IO::in8(DSP_R_ACK); // 16 bit interrupt
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}
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void SB16::initialize()
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{
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IO::out8(0x226, 1);
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IO::delay();
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IO::out8(0x226, 0);
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auto data = dsp_read();
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if (data != 0xaa) {
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kprintf("SB16: sb not ready");
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return;
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}
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// Get the version info
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dsp_write(0xe1);
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m_major_version = dsp_read();
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auto vmin = dsp_read();
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kprintf("SB16: found version %d.%d\n", m_major_version, vmin);
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enable_irq();
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}
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bool SB16::can_read(FileDescription&) const
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{
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return false;
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}
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ssize_t SB16::read(FileDescription&, u8*, ssize_t)
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{
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return 0;
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}
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void SB16::dma_start(uint32_t length)
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{
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const auto addr = m_dma_buffer_page->paddr().get();
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const u8 channel = 1;
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const u8 mode = 0;
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// Disable the DMA channel
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IO::out8(0x0a, 4 + (channel % 4));
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// Clear the byte pointer flip-flop
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IO::out8(0x0c, 0);
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// Write the DMA mode for the transfer
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IO::out8(0x0b, channel | mode);
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// Write the offset of the buffer
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IO::out8(0x02, (u8)addr);
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IO::out8(0x02, (u8)(addr >> 8));
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// Write the transfer length
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IO::out8(0x03, (u8)(length - 1));
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IO::out8(0x03, (u8)((length - 1) >> 8));
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// Write the buffer
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IO::out8(0x83, addr >> 16);
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// Enable the DMA channel
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IO::out8(0x0a, channel);
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}
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void SB16::wait_for_irq()
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{
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m_interrupted = false;
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#ifdef SB16_DEBUG
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kprintf("SB16: waiting for interrupt...\n");
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#endif
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// FIXME: Add timeout.
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while (!m_interrupted) {
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// FIXME: Put this process into a Blocked state instead, it's stupid to wake up just to check a flag.
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Scheduler::yield();
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}
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#ifdef SB16_DEBUG
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kprintf("SB16: got interrupt!\n");
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#endif
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memory_barrier();
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}
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ssize_t SB16::write(FileDescription&, const u8* data, ssize_t length)
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{
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if (!m_dma_buffer_page) {
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kprintf("SB16: Allocating page\n");
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m_dma_buffer_page = MM.allocate_supervisor_physical_page();
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}
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kprintf("SB16: Writing buffer of %d bytes\n", length);
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const int BLOCK_SIZE = 32 * 1024;
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if (length > BLOCK_SIZE) {
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return -ENOSPC;
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}
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const u8 mode = 0;
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disable_irq();
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const int sample_rate = 44100;
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set_sample_rate(sample_rate);
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dma_start(length);
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memcpy(m_dma_buffer_page->paddr().as_ptr(), data, length);
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u8 command = 0x06;
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command |= 0xc0;
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dsp_write(command);
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dsp_write(mode);
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dsp_write((u8)length);
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dsp_write((u8)(length >> 8));
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enable_irq();
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wait_for_irq();
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return length;
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}
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