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Optimize a very hot function by always performing unchecked appends. When benchmarking 3DFileViewer on my machine, this takes the time spent in `gl_vertex` down from ~8% to ~2%. |
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|---|---|---|
| .. | ||
| Buffer | ||
| GL | ||
| Shaders | ||
| Tex | ||
| Buffer.cpp | ||
| ClipPlane.cpp | ||
| CMakeLists.txt | ||
| ContextParameter.cpp | ||
| GLAPI.json | ||
| GLContext.cpp | ||
| GLContext.h | ||
| Image.cpp | ||
| Image.h | ||
| Lighting.cpp | ||
| List.cpp | ||
| Matrix.cpp | ||
| NameAllocator.cpp | ||
| NameAllocator.h | ||
| Shader.cpp | ||
| Stencil.cpp | ||
| Texture.cpp | ||
| Vertex.cpp | ||