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	 980b61470c
			
		
	
	
		980b61470c
		
	
	
	
	
		
			
			Now, if OpenGL context fails, an error will be returned and a message printed, instead of crashing.
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			554 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			554 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Assertions.h>
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| #include <AK/OwnPtr.h>
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| 
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| #ifndef AK_OS_MACOS
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| // Make sure egl.h doesn't give us definitions from X11 headers
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| #    define EGL_NO_X11
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| #    include <EGL/egl.h>
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| #    undef EGL_NO_X11
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| #endif
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| 
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| namespace AccelGfx {
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| 
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| class Context {
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| public:
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|     static ErrorOr<NonnullOwnPtr<Context>> create();
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| 
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|     Context()
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|     {
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|     }
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| 
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|     virtual ~Context()
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|     {
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|     }
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| 
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|     virtual void activate() = 0;
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| };
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| 
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| }
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