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			84 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/ByteString.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Rect.h>
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| #include <LibIPC/Decoder.h>
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| #include <LibIPC/Encoder.h>
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| 
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| namespace Gfx {
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| 
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| template<typename T>
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| void Point<T>::constrain(Rect<T> const& rect)
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| {
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|     m_x = AK::clamp<T>(x(), rect.left(), rect.right() - 1);
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|     m_y = AK::clamp<T>(y(), rect.top(), rect.bottom() - 1);
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| }
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| 
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| template<typename T>
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| [[nodiscard]] Point<T> Point<T>::end_point_for_aspect_ratio(Point<T> const& previous_end_point, float aspect_ratio) const
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| {
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|     VERIFY(aspect_ratio > 0);
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|     const T x_sign = previous_end_point.x() >= x() ? 1 : -1;
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|     const T y_sign = previous_end_point.y() >= y() ? 1 : -1;
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|     T dx = AK::abs(previous_end_point.x() - x());
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|     T dy = AK::abs(previous_end_point.y() - y());
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|     if (dx > dy) {
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|         dy = (T)((float)dx / aspect_ratio);
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|     } else {
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|         dx = (T)((float)dy * aspect_ratio);
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|     }
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|     return { x() + x_sign * dx, y() + y_sign * dy };
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| }
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| 
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| template<>
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| ByteString IntPoint::to_byte_string() const
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| {
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|     return ByteString::formatted("[{},{}]", x(), y());
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| }
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| 
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| template<>
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| ByteString FloatPoint::to_byte_string() const
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| {
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|     return ByteString::formatted("[{},{}]", x(), y());
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| }
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| 
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| }
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| 
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| namespace IPC {
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| 
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| template<OneOf<Gfx::IntPoint, Gfx::FloatPoint> Point>
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| ErrorOr<void> encode(Encoder& encoder, Point const& point)
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| {
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|     TRY(encoder.encode(point.x()));
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|     TRY(encoder.encode(point.y()));
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|     return {};
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| }
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| 
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| template ErrorOr<void> encode(Encoder&, Gfx::IntPoint const& point);
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| template ErrorOr<void> encode(Encoder&, Gfx::FloatPoint const& point);
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| 
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| template<>
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| ErrorOr<Gfx::IntPoint> decode(Decoder& decoder)
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| {
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|     auto x = TRY(decoder.decode<int>());
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|     auto y = TRY(decoder.decode<int>());
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|     return Gfx::IntPoint { x, y };
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| }
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| 
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| template<>
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| ErrorOr<Gfx::FloatPoint> decode(Decoder& decoder)
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| {
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|     auto x = TRY(decoder.decode<float>());
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|     auto y = TRY(decoder.decode<float>());
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|     return Gfx::FloatPoint { x, y };
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| }
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| 
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| }
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| 
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| template class Gfx::Point<int>;
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| template class Gfx::Point<float>;
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