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serenity/Userland/Games/GameOfLife/Pattern.cpp
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

36 lines
851 B
C++

/*
* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Pattern.h"
#include <AK/DeprecatedString.h>
#include <AK/StringBuilder.h>
#include <AK/Vector.h>
#include <LibGUI/Action.h>
#include <stdio.h>
Pattern::Pattern(Vector<DeprecatedString> pattern)
{
m_pattern = move(pattern);
}
void Pattern::set_action(GUI::Action* action)
{
m_action = action;
}
void Pattern::rotate_clockwise()
{
Vector<DeprecatedString> rotated;
for (size_t i = 0; i < m_pattern.first().length(); i++) {
StringBuilder builder;
for (int j = m_pattern.size() - 1; j >= 0; j--) {
builder.append(m_pattern.at(j).substring(i, 1));
}
rotated.append(builder.to_string());
}
m_pattern = move(rotated);
}