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serenity/Userland/Libraries/LibCards/CardGame.h
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

54 lines
1.8 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCards/CardStack.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Frame.h>
namespace Cards {
class CardGame
: public GUI::Frame
, public Config::Listener {
public:
virtual ~CardGame() = default;
Gfx::Color background_color() const;
void set_background_color(Gfx::Color const&);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
CardStack& stack_at_location(int location) { return m_stacks[location]; }
void add_stack(NonnullRefPtr<CardStack>);
void mark_intersecting_stacks_dirty(Card const& intersecting_card);
bool is_moving_cards() const { return !m_moving_cards.is_empty(); }
NonnullRefPtrVector<Card>& moving_cards() { return m_moving_cards; }
NonnullRefPtrVector<Card> const& moving_cards() const { return m_moving_cards; }
Gfx::IntRect moving_cards_bounds() const;
RefPtr<CardStack> moving_cards_source_stack() const { return m_moving_cards_source_stack; }
void pick_up_cards_from_stack(CardStack&, Gfx::IntPoint click_location, CardStack::MovementRule);
RefPtr<CardStack> find_stack_to_drop_on(CardStack::MovementRule) const;
void drop_cards_on_stack(CardStack&, CardStack::MovementRule);
void clear_moving_cards();
void dump_layout() const;
protected:
CardGame();
private:
virtual void config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value) override;
NonnullRefPtrVector<CardStack> m_stacks;
NonnullRefPtrVector<Card> m_moving_cards;
RefPtr<CardStack> m_moving_cards_source_stack;
};
}