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	 1a97382305
			
		
	
	
		1a97382305
		
	
	
	
	
		
			
			The pattern to construct `Application` was to use the `try_create` method from the `C_OBJECT` macro. While being safe from an OOM perspective, this method doesn't propagate errors from the constructor. This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually define a `create` method that can bubble up errors from the construction stage. This commit also removes the ability to use `argc` and `argv` to create an `Application`, only `Main`'s `Arguments` can be used. From a user point of view, the patch renames `try_create` => `create`, hence the huge number of modified files.
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "CardSettingsWidget.h"
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| #include "ChessSettingsWidget.h"
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| #include <LibConfig/Client.h>
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| #include <LibCore/ArgsParser.h>
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| #include <LibCore/System.h>
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| #include <LibGUI/Application.h>
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| #include <LibGUI/Icon.h>
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| #include <LibGUI/SettingsWindow.h>
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| #include <LibMain/Main.h>
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| 
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| ErrorOr<int> serenity_main(Main::Arguments arguments)
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| {
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|     TRY(Core::System::pledge("stdio rpath recvfd sendfd unix thread"));
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|     auto app = TRY(GUI::Application::create(arguments));
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|     Config::pledge_domain("Games");
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| 
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|     StringView selected_tab;
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|     Core::ArgsParser args_parser;
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|     args_parser.add_option(selected_tab, "Tab, one of 'cards' or 'chess'", "open-tab", 't', "tab");
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|     args_parser.parse(arguments);
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| 
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|     TRY(Core::System::unveil("/res", "r"));
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|     // Both of these are used by the GUI::FileSystemModel in CardSettingsWidget.
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|     TRY(Core::System::unveil("/etc/passwd", "r"));
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|     TRY(Core::System::unveil("/etc/group", "r"));
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|     TRY(Core::System::unveil(nullptr, nullptr));
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| 
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|     auto app_icon = GUI::Icon::default_icon("games"sv);
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| 
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|     auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
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|     window->set_icon(app_icon.bitmap_for_size(16));
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|     (void)TRY(window->add_tab<GamesSettings::CardSettingsWidget>("Cards"_short_string, "cards"sv));
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|     (void)TRY(window->add_tab<GamesSettings::ChessSettingsWidget>("Chess"_short_string, "chess"sv));
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|     window->set_active_tab(selected_tab);
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| 
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|     window->show();
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|     return app->exec();
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| }
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