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	 0ab19dc4cd
			
		
	
	
		0ab19dc4cd
		
	
	
	
	
		
			
			This makes Piano exactly as usable as when I started the large refactor some years ago, which *sounds* like I'm a terrible person but now it (1) looks nicer and (2) has a flexible backend that can already deal with aribtrary kinds of processors on any track.
		
			
				
	
	
		
			74 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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|  * Copyright (c) 2021, JJ Roberts-White <computerfido@gmail.com>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "Music.h"
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| #include <LibDSP/Keyboard.h>
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| #include <LibGUI/StackWidget.h>
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| #include <LibGUI/Widget.h>
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| 
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| class AudioPlayerLoop;
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| class TrackManager;
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| class WaveWidget;
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| class RollWidget;
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| class SamplerWidget;
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| class KeysWidget;
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| class TrackControlsWidget;
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| class PlayerWidget;
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| 
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| class MainWidget final : public GUI::Widget {
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|     C_OBJECT_ABSTRACT(MainWidget)
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| public:
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|     static ErrorOr<NonnullRefPtr<MainWidget>> try_create(TrackManager&, AudioPlayerLoop&);
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|     virtual ~MainWidget() override = default;
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| 
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|     ErrorOr<void> add_track_actions(GUI::Menu&);
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| 
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|     void change_octave_via_keys(DSP::Keyboard::Direction);
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|     void set_octave_via_slider(int octave);
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|     void update_selected_track();
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|     ErrorOr<void> add_controls_for_current_track();
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| 
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| private:
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|     explicit MainWidget(TrackManager&, AudioPlayerLoop&);
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| 
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|     ErrorOr<void> initialize();
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| 
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|     virtual void keydown_event(GUI::KeyEvent&) override;
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|     virtual void keyup_event(GUI::KeyEvent&) override;
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|     virtual void custom_event(Core::CustomEvent&) override;
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| 
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|     bool note_key_action(int key_code, DSP::Keyboard::Switch);
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|     bool special_key_action(int key_code);
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| 
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|     void turn_off_pressed_keys();
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|     void turn_on_pressed_keys();
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| 
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|     TrackManager& m_track_manager;
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|     AudioPlayerLoop& m_audio_loop;
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| 
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|     RefPtr<WaveWidget> m_wave_widget;
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|     RefPtr<RollWidget> m_roll_widget;
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|     RefPtr<SamplerWidget> m_sampler_widget;
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|     RefPtr<GUI::TabWidget> m_tab_widget;
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|     RefPtr<GUI::Widget> m_keys_and_knobs_container;
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|     RefPtr<KeysWidget> m_keys_widget;
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|     RefPtr<GUI::StackWidget> m_knobs_widget;
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|     Vector<NonnullRefPtr<TrackControlsWidget>> m_track_controls;
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|     RefPtr<PlayerWidget> m_player_widget;
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| 
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|     RefPtr<GUI::Widget> m_octave_container;
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|     RefPtr<GUI::Slider> m_octave_knob;
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|     RefPtr<GUI::Label> m_octave_value;
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|     bool m_octave_change_in_progress { false };
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| 
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|     // Not the piano keys, but the computer keyboard keys!
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|     bool m_keys_pressed[key_code_count] { false };
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| };
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