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It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
23 lines
508 B
C++
23 lines
508 B
C++
#pragma once
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#include "Size.h"
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#include <AK/Retainable.h>
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#include <AK/RetainPtr.h>
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class GraphicsBitmap : public Retainable<GraphicsBitmap> {
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public:
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static RetainPtr<GraphicsBitmap> create(const Size&);
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~GraphicsBitmap();
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dword* scanline(int y);
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Size size() const { return m_size; }
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int width() const { return m_size.width(); }
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int height() const { return m_size.height(); }
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private:
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explicit GraphicsBitmap(const Size&);
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Size m_size;
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byte* m_data { nullptr };
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};
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