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serenity/Libraries/LibHTML/DOM/Node.h
Andreas Kling 735f02900b LibHTML: Implement basic partial style invalidation
This patch makes it possible to call Node::invalidate_style() and have
that node and all of its ancestors recompute their style.

We then figure out if the new style is visually different from the old
style, and if so do a paint invalidation with set_needs_display().
Note that the "are they visually different" code is very incomplete!

Use this to make hover effects a lot more efficient. They no longer
cause a full relayout+repaint, but only a style invalidation.
Style invalidations are still quite heavy though, and there's a lot of
room for improvement there. :^)
2019-10-14 18:33:23 +02:00

154 lines
3.8 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <AK/RefPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibHTML/TreeNode.h>
enum class NodeType : unsigned {
INVALID = 0,
ELEMENT_NODE = 1,
TEXT_NODE = 3,
COMMENT_NODE = 8,
DOCUMENT_NODE = 9,
DOCUMENT_TYPE_NODE = 10,
};
class Document;
class Element;
class HTMLElement;
class HTMLAnchorElement;
class ParentNode;
class LayoutNode;
class StyleResolver;
class StyleProperties;
class Node : public TreeNode<Node> {
public:
virtual ~Node();
NodeType type() const { return m_type; }
bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
bool is_text() const { return type() == NodeType::TEXT_NODE; }
bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
bool is_document_type() const { return type() == NodeType::DOCUMENT_TYPE_NODE; }
bool is_comment() const { return type() == NodeType::COMMENT_NODE; }
bool is_character_data() const { return type() == NodeType::TEXT_NODE || type() == NodeType::COMMENT_NODE; }
bool is_parent_node() const { return is_element() || is_document(); }
virtual RefPtr<LayoutNode> create_layout_node(const StyleResolver&, const StyleProperties* parent_style) const;
RefPtr<LayoutNode> create_layout_tree(const StyleResolver&, const StyleProperties* parent_style) const;
virtual String tag_name() const = 0;
virtual String text_content() const;
Document& document() { return m_document; }
const Document& document() const { return m_document; }
const HTMLAnchorElement* enclosing_link_element() const;
const HTMLElement* enclosing_html_element() const;
virtual bool is_html_element() const { return false; }
template<typename T>
const T* first_child_of_type() const;
template<typename T>
const T* first_ancestor_of_type() const;
virtual void inserted_into(Node&) {}
virtual void removed_from(Node&) {}
const LayoutNode* layout_node() const { return m_layout_node; }
LayoutNode* layout_node() { return m_layout_node; }
void set_layout_node(Badge<LayoutNode>, LayoutNode* layout_node) const { m_layout_node = layout_node; }
const Element* previous_element_sibling() const;
const Element* next_element_sibling() const;
virtual bool is_child_allowed(const Node&) const { return true; }
void invalidate_style();
protected:
Node(Document&, NodeType);
Document& m_document;
mutable LayoutNode* m_layout_node { nullptr };
NodeType m_type { NodeType::INVALID };
};
template<typename T>
inline bool is(const Node&)
{
return false;
}
template<typename T>
inline bool is(const Node* node)
{
return node && is<T>(*node);
}
template<>
inline bool is<Node>(const Node&)
{
return true;
}
template<>
inline bool is<ParentNode>(const Node& node)
{
return node.is_parent_node();
}
template<typename T>
inline const T& to(const Node& node)
{
ASSERT(is<T>(node));
return static_cast<const T&>(node);
}
template<typename T>
inline T* to(Node* node)
{
ASSERT(is<T>(node));
return static_cast<T*>(node);
}
template<typename T>
inline const T* to(const Node* node)
{
ASSERT(is<T>(node));
return static_cast<const T*>(node);
}
template<typename T>
inline T& to(Node& node)
{
ASSERT(is<T>(node));
return static_cast<T&>(node);
}
template<typename T>
inline const T* Node::first_child_of_type() const
{
for (auto* child = first_child(); child; child = child->next_sibling()) {
if (is<T>(*child))
return to<T>(child);
}
return nullptr;
}
template<typename T>
inline const T* Node::first_ancestor_of_type() const
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (is<T>(*ancestor))
return to<T>(ancestor);
}
return nullptr;
}