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serenity/Userland/Libraries/LibSoftGPU/PixelQuad.h
Stephan Unverwerth 7571ef0343 LibGL+LibSoftGPU: Add multiple texture coordinates to vertex struct
We now have one set of texture coordinates per texture unit.
Texture coordinate generation and texture coordinate assignment is
currently only stubbed. This will be rectified in another commit.
2022-01-19 19:57:49 +01:00

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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/SIMD.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Config.h>
namespace SoftGPU {
struct PixelQuad final {
Vector2<AK::SIMD::i32x4> screen_coordinates;
Vector3<AK::SIMD::f32x4> barycentrics;
AK::SIMD::f32x4 depth;
Vector4<AK::SIMD::f32x4> vertex_color;
Array<Vector4<AK::SIMD::f32x4>, NUM_SAMPLERS> texture_coordinates;
Vector4<AK::SIMD::f32x4> out_color;
AK::SIMD::f32x4 fog_depth;
AK::SIMD::i32x4 mask;
};
}