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		f327f54399
		
	
	
	
	
		
			
			Default implementations allow for more optimizations. See: https://pvs-studio.com/en/docs/warnings/v832/
		
			
				
	
	
		
			512 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			512 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Assertions.h>
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| #include <AK/Format.h>
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| #include <AK/Forward.h>
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| #include <AK/SIMD.h>
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| #include <AK/StdLibExtras.h>
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| #include <LibIPC/Forward.h>
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| #include <math.h>
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| 
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| namespace Gfx {
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| 
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| enum class ColorRole;
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| typedef u32 RGBA32;
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| 
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| constexpr u32 make_rgb(u8 r, u8 g, u8 b)
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| {
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|     return ((r << 16) | (g << 8) | b);
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| }
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| 
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| struct HSV {
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|     double hue { 0 };
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|     double saturation { 0 };
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|     double value { 0 };
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| };
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| 
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| class Color {
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| public:
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|     enum NamedColor {
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|         Transparent,
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|         Black,
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|         White,
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|         Red,
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|         Green,
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|         Cyan,
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|         Blue,
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|         Yellow,
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|         Magenta,
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|         DarkGray,
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|         MidGray,
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|         LightGray,
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|         WarmGray,
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|         DarkCyan,
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|         DarkGreen,
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|         DarkBlue,
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|         DarkRed,
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|         MidCyan,
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|         MidGreen,
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|         MidRed,
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|         MidBlue,
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|         MidMagenta,
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|     };
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| 
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|     constexpr Color() = default;
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|     constexpr Color(NamedColor);
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|     constexpr Color(u8 r, u8 g, u8 b)
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|         : m_value(0xff000000 | (r << 16) | (g << 8) | b)
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|     {
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|     }
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|     constexpr Color(u8 r, u8 g, u8 b, u8 a)
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|         : m_value((a << 24) | (r << 16) | (g << 8) | b)
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|     {
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|     }
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| 
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|     static constexpr Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
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|     static constexpr Color from_rgba(unsigned rgba) { return Color(rgba); }
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| 
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|     static constexpr Color from_cmyk(float c, float m, float y, float k)
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|     {
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|         auto r = static_cast<u8>(255.0f * (1.0f - c) * (1.0f - k));
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|         auto g = static_cast<u8>(255.0f * (1.0f - m) * (1.0f - k));
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|         auto b = static_cast<u8>(255.0f * (1.0f - y) * (1.0f - k));
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| 
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|         return Color(r, g, b);
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|     }
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| 
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|     static constexpr Color from_hsl(double h_degrees, double s, double l) { return from_hsla(h_degrees, s, l, 1.0); }
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|     static constexpr Color from_hsla(double h_degrees, double s, double l, double a)
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|     {
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|         // Algorithm from https://www.w3.org/TR/css-color-3/#hsl-color
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|         double h = clamp(h_degrees / 360.0, 0.0, 1.0);
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|         s = clamp(s, 0.0, 1.0);
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|         l = clamp(l, 0.0, 1.0);
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|         a = clamp(a, 0.0, 1.0);
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| 
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|         // HOW TO RETURN hue.to.rgb(m1, m2, h):
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|         auto hue_to_rgb = [](double m1, double m2, double h) -> double {
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|             // IF h<0: PUT h+1 IN h
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|             if (h < 0.0)
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|                 h = h + 1.0;
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|             // IF h>1: PUT h-1 IN h
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|             if (h > 1.0)
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|                 h = h - 1.0;
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|             // IF h*6<1: RETURN m1+(m2-m1)*h*6
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|             if (h * 6.0 < 1.0)
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|                 return m1 + (m2 - m1) * h * 6.0;
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|             // IF h*2<1: RETURN m2
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|             if (h * 2.0 < 1.0)
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|                 return m2;
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|             // IF h*3<2: RETURN m1+(m2-m1)*(2/3-h)*6
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|             if (h * 3.0 < 2.0)
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|                 return m1 + (m2 - m1) * (2.0 / 3.0 - h) * 6.0;
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|             // RETURN m1
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|             return m1;
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|         };
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| 
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|         // SELECT:
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|         // l<=0.5: PUT l*(s+1) IN m2
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|         double m2;
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|         if (l <= 0.5)
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|             m2 = l * (s + 1.0);
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|         // ELSE: PUT l+s-l*s IN m2
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|         else
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|             m2 = l + s - l * s;
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|         // PUT l*2-m2 IN m1
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|         double m1 = l * 2.0 - m2;
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|         // PUT hue.to.rgb(m1, m2, h+1/3) IN r
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|         double r = hue_to_rgb(m1, m2, h + 1.0 / 3.0);
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|         // PUT hue.to.rgb(m1, m2, h    ) IN g
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|         double g = hue_to_rgb(m1, m2, h);
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|         // PUT hue.to.rgb(m1, m2, h-1/3) IN b
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|         double b = hue_to_rgb(m1, m2, h - 1.0 / 3.0);
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|         // RETURN (r, g, b)
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|         u8 r_u8 = clamp(lroundf(r * 255.0), 0, 255);
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|         u8 g_u8 = clamp(lroundf(g * 255.0), 0, 255);
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|         u8 b_u8 = clamp(lroundf(b * 255.0), 0, 255);
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|         u8 a_u8 = clamp(lroundf(a * 255.0), 0, 255);
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|         return Color(r_u8, g_u8, b_u8, a_u8);
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|     }
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| 
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|     constexpr u8 red() const { return (m_value >> 16) & 0xff; }
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|     constexpr u8 green() const { return (m_value >> 8) & 0xff; }
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|     constexpr u8 blue() const { return m_value & 0xff; }
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|     constexpr u8 alpha() const { return (m_value >> 24) & 0xff; }
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| 
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|     void set_alpha(u8 value)
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|     {
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|         m_value &= 0x00ffffff;
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|         m_value |= value << 24;
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|     }
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| 
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|     constexpr void set_red(u8 value)
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|     {
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|         m_value &= 0xff00ffff;
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|         m_value |= value << 16;
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|     }
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| 
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|     constexpr void set_green(u8 value)
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|     {
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|         m_value &= 0xffff00ff;
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|         m_value |= value << 8;
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|     }
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| 
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|     constexpr void set_blue(u8 value)
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|     {
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|         m_value &= 0xffffff00;
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|         m_value |= value;
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|     }
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| 
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|     constexpr Color with_alpha(u8 alpha) const
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|     {
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|         return Color((m_value & 0x00ffffff) | alpha << 24);
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|     }
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| 
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|     constexpr Color blend(Color source) const
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|     {
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|         if (!alpha() || source.alpha() == 255)
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|             return source;
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| 
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|         if (!source.alpha())
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|             return *this;
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| 
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| #ifdef __SSE__
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|         using AK::SIMD::i32x4;
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| 
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|         const i32x4 color = {
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|             red(),
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|             green(),
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|             blue()
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|         };
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|         const i32x4 source_color = {
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|             source.red(),
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|             source.green(),
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|             source.blue()
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|         };
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| 
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|         const int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
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|         const i32x4 out = (color * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source_color) / d;
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|         return Color(out[0], out[1], out[2], d / 255);
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| #else
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|         int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
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|         u8 r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
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|         u8 g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
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|         u8 b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
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|         u8 a = d / 255;
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|         return Color(r, g, b, a);
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| #endif
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|     }
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| 
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|     Color interpolate(const Color& other, float weight) const noexcept
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|     {
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|         u8 r = red() + roundf(static_cast<float>(other.red() - red()) * weight);
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|         u8 g = green() + roundf(static_cast<float>(other.green() - green()) * weight);
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|         u8 b = blue() + roundf(static_cast<float>(other.blue() - blue()) * weight);
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|         u8 a = alpha() + roundf(static_cast<float>(other.alpha() - alpha()) * weight);
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|         return Color(r, g, b, a);
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|     }
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| 
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|     constexpr Color multiply(const Color& other) const
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|     {
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|         return Color(
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|             red() * other.red() / 255,
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|             green() * other.green() / 255,
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|             blue() * other.blue() / 255,
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|             alpha() * other.alpha() / 255);
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|     }
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| 
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|     constexpr u8 luminosity() const
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|     {
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|         return (red() * 0.2126f + green() * 0.7152f + blue() * 0.0722f);
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|     }
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| 
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|     constexpr Color to_grayscale() const
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|     {
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|         auto gray = luminosity();
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|         return Color(gray, gray, gray, alpha());
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|     }
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| 
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|     constexpr Color darkened(float amount = 0.5f) const
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|     {
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|         return Color(red() * amount, green() * amount, blue() * amount, alpha());
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|     }
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| 
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|     constexpr Color lightened(float amount = 1.2f) const
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|     {
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|         return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
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|     }
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| 
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|     Vector<Color> shades(u32 steps, float max = 1.f) const
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|     {
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|         float shade = 1.f;
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|         float step = max / steps;
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|         Vector<Color> shades;
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|         for (u32 i = 0; i < steps; i++) {
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|             shade -= step;
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|             shades.append(this->darkened(shade));
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|         }
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|         return shades;
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|     }
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| 
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|     Vector<Color> tints(u32 steps, float max = 1.f) const
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|     {
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|         float shade = 1.f;
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|         float step = max / steps;
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|         Vector<Color> tints;
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|         for (u32 i = 0; i < steps; i++) {
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|             shade += step;
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|             tints.append(this->lightened(shade));
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|         }
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|         return tints;
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|     }
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| 
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|     constexpr Color inverted() const
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|     {
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|         return Color(~red(), ~green(), ~blue(), alpha());
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|     }
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| 
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|     constexpr Color xored(const Color& other) const
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|     {
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|         return Color(((other.m_value ^ m_value) & 0x00ffffff) | (m_value & 0xff000000));
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|     }
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| 
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|     constexpr RGBA32 value() const { return m_value; }
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| 
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|     constexpr bool operator==(const Color& other) const
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|     {
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|         return m_value == other.m_value;
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|     }
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| 
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|     constexpr bool operator!=(const Color& other) const
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|     {
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|         return m_value != other.m_value;
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|     }
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| 
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|     String to_string() const;
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|     String to_string_without_alpha() const;
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|     static Optional<Color> from_string(const StringView&);
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| 
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|     constexpr HSV to_hsv() const
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|     {
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|         HSV hsv;
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|         double r = static_cast<double>(red()) / 255.0;
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|         double g = static_cast<double>(green()) / 255.0;
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|         double b = static_cast<double>(blue()) / 255.0;
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|         double max = AK::max(AK::max(r, g), b);
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|         double min = AK::min(AK::min(r, g), b);
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|         double chroma = max - min;
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| 
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|         if (!chroma)
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|             hsv.hue = 0.0;
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|         else if (max == r)
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|             hsv.hue = (60.0 * ((g - b) / chroma)) + 360.0;
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|         else if (max == g)
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|             hsv.hue = (60.0 * ((b - r) / chroma)) + 120.0;
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|         else
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|             hsv.hue = (60.0 * ((r - g) / chroma)) + 240.0;
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| 
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|         if (hsv.hue >= 360.0)
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|             hsv.hue -= 360.0;
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| 
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|         if (!max)
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|             hsv.saturation = 0;
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|         else
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|             hsv.saturation = chroma / max;
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| 
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|         hsv.value = max;
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| 
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|         VERIFY(hsv.hue >= 0.0 && hsv.hue < 360.0);
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|         VERIFY(hsv.saturation >= 0.0 && hsv.saturation <= 1.0);
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|         VERIFY(hsv.value >= 0.0 && hsv.value <= 1.0);
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| 
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|         return hsv;
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|     }
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| 
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|     static constexpr Color from_hsv(double hue, double saturation, double value)
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|     {
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|         return from_hsv({ hue, saturation, value });
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|     }
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| 
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|     static constexpr Color from_hsv(const HSV& hsv)
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|     {
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|         VERIFY(hsv.hue >= 0.0 && hsv.hue < 360.0);
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|         VERIFY(hsv.saturation >= 0.0 && hsv.saturation <= 1.0);
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|         VERIFY(hsv.value >= 0.0 && hsv.value <= 1.0);
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| 
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|         double hue = hsv.hue;
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|         double saturation = hsv.saturation;
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|         double value = hsv.value;
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| 
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|         int high = static_cast<int>(hue / 60.0) % 6;
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|         double f = (hue / 60.0) - high;
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|         double c1 = value * (1.0 - saturation);
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|         double c2 = value * (1.0 - saturation * f);
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|         double c3 = value * (1.0 - saturation * (1.0 - f));
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| 
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|         double r = 0;
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|         double g = 0;
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|         double b = 0;
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| 
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|         switch (high) {
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|         case 0:
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|             r = value;
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|             g = c3;
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|             b = c1;
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|             break;
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|         case 1:
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|             r = c2;
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|             g = value;
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|             b = c1;
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|             break;
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|         case 2:
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|             r = c1;
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|             g = value;
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|             b = c3;
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|             break;
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|         case 3:
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|             r = c1;
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|             g = c2;
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|             b = value;
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|             break;
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|         case 4:
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|             r = c3;
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|             g = c1;
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|             b = value;
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|             break;
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|         case 5:
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|             r = value;
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|             g = c1;
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|             b = c2;
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|             break;
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|         }
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| 
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|         u8 out_r = (u8)(r * 255);
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|         u8 out_g = (u8)(g * 255);
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|         u8 out_b = (u8)(b * 255);
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|         return Color(out_r, out_g, out_b);
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|     }
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| 
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|     constexpr Color suggested_foreground_color() const
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|     {
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|         return luminosity() < 128 ? Color::White : Color::Black;
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|     }
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| 
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| private:
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|     constexpr explicit Color(RGBA32 rgba)
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|         : m_value(rgba)
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|     {
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|     }
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| 
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|     RGBA32 m_value { 0 };
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| };
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| 
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| constexpr Color::Color(NamedColor named)
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| {
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|     if (named == Transparent) {
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|         m_value = 0;
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|         return;
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|     }
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| 
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|     struct {
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|         u8 r;
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|         u8 g;
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|         u8 b;
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|     } rgb;
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| 
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|     switch (named) {
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|     case Black:
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|         rgb = { 0, 0, 0 };
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|         break;
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|     case White:
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|         rgb = { 255, 255, 255 };
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|         break;
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|     case Red:
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|         rgb = { 255, 0, 0 };
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|         break;
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|     case Green:
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|         rgb = { 0, 255, 0 };
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|         break;
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|     case Cyan:
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|         rgb = { 0, 255, 255 };
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|         break;
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|     case DarkCyan:
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|         rgb = { 0, 127, 127 };
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|         break;
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|     case MidCyan:
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|         rgb = { 0, 192, 192 };
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|         break;
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|     case Blue:
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|         rgb = { 0, 0, 255 };
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|         break;
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|     case Yellow:
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|         rgb = { 255, 255, 0 };
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|         break;
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|     case Magenta:
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|         rgb = { 255, 0, 255 };
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|         break;
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|     case DarkGray:
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|         rgb = { 64, 64, 64 };
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|         break;
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|     case MidGray:
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|         rgb = { 127, 127, 127 };
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|         break;
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|     case LightGray:
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|         rgb = { 192, 192, 192 };
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|         break;
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|     case MidGreen:
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|         rgb = { 0, 192, 0 };
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|         break;
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|     case MidBlue:
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|         rgb = { 0, 0, 192 };
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|         break;
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|     case MidRed:
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|         rgb = { 192, 0, 0 };
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|         break;
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|     case MidMagenta:
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|         rgb = { 192, 0, 192 };
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|         break;
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|     case DarkGreen:
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|         rgb = { 0, 128, 0 };
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|         break;
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|     case DarkBlue:
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|         rgb = { 0, 0, 128 };
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|         break;
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|     case DarkRed:
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|         rgb = { 128, 0, 0 };
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|         break;
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|     case WarmGray:
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|         rgb = { 212, 208, 200 };
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|         break;
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|     default:
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|         VERIFY_NOT_REACHED();
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|         break;
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|     }
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| 
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|     m_value = 0xff000000 | (rgb.r << 16) | (rgb.g << 8) | rgb.b;
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| }
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| 
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| }
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| 
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| using Gfx::Color;
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| 
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| namespace AK {
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| 
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| template<>
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| struct Formatter<Gfx::Color> : public Formatter<StringView> {
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|     void format(FormatBuilder& builder, const Gfx::Color& value);
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| };
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| 
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| }
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| 
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| namespace IPC {
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| 
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| bool encode(Encoder&, const Gfx::Color&);
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| bool decode(Decoder&, Gfx::Color&);
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| 
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| }
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