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![]() Instead of doing so in the constructor, let's do immediately after the constructor, so we can safely pass a reference of a Device, so the SysFSDeviceComponent constructor can use that object to identify whether it's a block device or a character device. This allows to us to not hold a device in SysFSDeviceComponent with a RefPtr. Also, we also call the before_removing method in both SlavePTY::unref and File::unref, so because Device has that method being overrided, it can ensure the device is removed always cleanly. |
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HIDDevice.h | ||
HIDManagement.cpp | ||
HIDManagement.h | ||
I8042Controller.cpp | ||
I8042Controller.h | ||
KeyboardDevice.cpp | ||
KeyboardDevice.h | ||
MouseDevice.cpp | ||
MouseDevice.h | ||
PS2KeyboardDevice.cpp | ||
PS2KeyboardDevice.h | ||
PS2MouseDevice.cpp | ||
PS2MouseDevice.h | ||
VMWareMouseDevice.cpp | ||
VMWareMouseDevice.h |