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https://github.com/RGBCube/serenity
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In this commit we have optimized the handling of scroll offsets and clip rectangles to improve performance. Previously, the process involved multiple full traversals of the paintable tree before each repaint, which was highly inefficient, especially on pages with a large number of paintables. The steps were: 1. Traverse the paintable tree to identify all boxes with scrollable or clipped overflow. 2. Gather the accumulated scroll offset or clip rectangle for each box. 3. Perform another traversal to apply the corresponding scroll offset and clip rectangle to each paintable. To address this, we've adopted a new strategy that separates the assignment of the scroll/clip frame from the refresh of accumulated scroll offsets and clip rectangles, thus reducing the workload: 1. Post-relayout: Identify all boxes with overflow and link each paintable to the state of its containing scroll/clip frame. 2. Pre-repaint: Update the clip rectangle and scroll offset only in the previously identified boxes. This adjustment ensures that the costly tree traversals are only necessary after a relayout, substantially decreasing the amount of work required before each repaint.
255 lines
11 KiB
C++
255 lines
11 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/InlinePaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
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{
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return layout_node.heap().allocate_without_realm<InlinePaintable>(layout_node);
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}
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InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
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: Paintable(layout_node)
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{
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}
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Layout::InlineNode const& InlinePaintable::layout_node() const
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{
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return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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}
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Optional<int> InlinePaintable::scroll_frame_id() const
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{
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if (m_enclosing_scroll_frame)
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return m_enclosing_scroll_frame->id;
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return {};
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}
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Optional<CSSPixelPoint> InlinePaintable::enclosing_scroll_frame_offset() const
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{
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if (m_enclosing_scroll_frame)
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return m_enclosing_scroll_frame->offset;
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return {};
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}
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Optional<CSSPixelRect> InlinePaintable::clip_rect() const
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{
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if (m_enclosing_clip_frame)
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return m_enclosing_clip_frame->rect;
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return {};
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}
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void InlinePaintable::before_paint(PaintContext& context, PaintPhase) const
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{
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if (scroll_frame_id().has_value()) {
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context.recording_painter().save();
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context.recording_painter().set_scroll_frame_id(scroll_frame_id().value());
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}
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if (clip_rect().has_value()) {
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context.recording_painter().save();
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context.recording_painter().add_clip_rect(context.enclosing_device_rect(*clip_rect()).to_type<int>());
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}
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}
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void InlinePaintable::after_paint(PaintContext& context, PaintPhase) const
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{
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if (clip_rect().has_value())
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context.recording_painter().restore();
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if (scroll_frame_id().has_value())
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context.recording_painter().restore();
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}
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void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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auto& painter = context.recording_painter();
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if (phase == PaintPhase::Background) {
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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auto extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto const& border_radii_data = fragment.border_radii_data();
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paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
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if (!box_shadow_data().is_empty()) {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto absolute_fragment_rect_bordered = absolute_fragment_rect.inflated(
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borders_data.top.width, borders_data.right.width,
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borders_data.bottom.width, borders_data.left.width);
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paint_box_shadow(context, absolute_fragment_rect_bordered, absolute_fragment_rect,
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borders_data, border_radii_data, box_shadow_data());
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}
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return IterationDecision::Continue;
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});
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}
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auto paint_border_or_outline = [&](Optional<BordersData> outline_data = {}, CSSPixels outline_offset = 0) {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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auto extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto borders_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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auto border_radii_data = fragment.border_radii_data();
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if (outline_data.has_value()) {
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auto outline_offset_x = outline_offset;
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auto outline_offset_y = outline_offset;
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// "Both the height and the width of the outside of the shape drawn by the outline should not
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// become smaller than twice the computed value of the outline-width property to make sure
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// that an outline can be rendered even with large negative values."
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// https://www.w3.org/TR/css-ui-4/#outline-offset
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// So, if the horizontal outline offset is > half the borders_rect's width then we set it to that.
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// (And the same for y)
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if ((borders_rect.width() / 2) + outline_offset_x < 0)
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outline_offset_x = -borders_rect.width() / 2;
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if ((borders_rect.height() / 2) + outline_offset_y < 0)
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outline_offset_y = -borders_rect.height() / 2;
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border_radii_data.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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borders_rect.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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context.recording_painter().paint_borders(context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), outline_data->to_device_pixels(context));
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} else {
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context.recording_painter().paint_borders(context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), borders_data.to_device_pixels(context));
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}
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return IterationDecision::Continue;
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});
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};
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if (phase == PaintPhase::Border) {
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paint_border_or_outline();
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}
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if (phase == PaintPhase::Outline) {
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auto outline_width = computed_values().outline_width().to_px(layout_node());
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auto maybe_outline_data = borders_data_for_outline(layout_node(), computed_values().outline_color(), computed_values().outline_style(), outline_width);
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if (maybe_outline_data.has_value()) {
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paint_border_or_outline(maybe_outline_data.value(), computed_values().outline_offset().to_px(layout_node()));
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}
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}
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if (phase == PaintPhase::Foreground) {
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for_each_fragment([&](auto const& fragment, bool, bool) {
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if (is<Layout::TextNode>(fragment.layout_node()))
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paint_text_fragment(context, static_cast<Layout::TextNode const&>(fragment.layout_node()), fragment, phase);
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});
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}
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if (phase == PaintPhase::Overlay && layout_node().document().inspected_layout_node() == &layout_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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for_each_fragment([&](auto const& fragment, bool, bool) {
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painter.draw_rect(context.enclosing_device_rect(fragment.absolute_rect()).template to_type<int>(), Color::Magenta);
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return IterationDecision::Continue;
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});
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}
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}
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template<typename Callback>
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void InlinePaintable::for_each_fragment(Callback callback) const
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{
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for (size_t i = 0; i < m_fragments.size(); ++i) {
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auto const& fragment = m_fragments[i];
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callback(fragment, i == 0, i == m_fragments.size() - 1);
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}
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}
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Optional<HitTestResult> InlinePaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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if (m_clip_rect.has_value() && !m_clip_rect.value().contains(position))
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return {};
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auto position_adjusted_by_scroll_offset = position;
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if (enclosing_scroll_frame_offset().has_value())
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position_adjusted_by_scroll_offset.translate_by(-enclosing_scroll_frame_offset().value());
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for (auto& fragment : m_fragments) {
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if (fragment.paintable().stacking_context())
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continue;
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auto fragment_absolute_rect = fragment.absolute_rect();
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if (fragment_absolute_rect.contains(position_adjusted_by_scroll_offset)) {
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if (auto result = fragment.paintable().hit_test(position, type); result.has_value())
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return result;
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return HitTestResult { const_cast<Paintable&>(fragment.paintable()),
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fragment.text_index_at(position_adjusted_by_scroll_offset.x()) };
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}
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}
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Optional<HitTestResult> hit_test_result;
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for_each_child([&](Paintable const& child) {
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if (child.stacking_context())
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return IterationDecision::Continue;
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if (auto result = child.hit_test(position, type); result.has_value()) {
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hit_test_result = result;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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return hit_test_result;
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}
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CSSPixelRect InlinePaintable::bounding_rect() const
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{
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CSSPixelRect bounding_rect;
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for_each_fragment([&](auto const& fragment, bool, bool) {
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auto fragment_absolute_rect = fragment.absolute_rect();
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bounding_rect = bounding_rect.united(fragment_absolute_rect);
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});
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if (bounding_rect.is_empty()) {
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// FIXME: This is adhoc, and we should return rect of empty fragment instead.
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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return { containing_block_position_in_absolute_coordinates, { 0, 0 } };
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}
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return bounding_rect;
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}
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}
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