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serenity/Userland/Games/MasterWord/main.cpp
thankyouverycool 76d17e6a8e MasterWord: Rectify resizing game window
Previously resizing the window did not take into account the
height of the status bar. The board now fixes its size on reset
and allows the Window to auto shrink to the perfect dimensions.
2023-04-17 20:31:12 +02:00

155 lines
6.6 KiB
C++

/*
* Copyright (c) 2022, Joe Petrus <joe@petrus.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "WordGame.h"
#include <AK/URL.h>
#include <Games/MasterWord/MasterWordGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("MasterWord");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-masterword"sv));
auto window = TRY(GUI::Window::try_create());
window->set_icon(app_icon.bitmap_for_size(16));
window->set_double_buffering_enabled(false);
window->set_title("MasterWord");
window->set_resizable(false);
window->set_auto_shrink(true);
auto main_widget = TRY(window->set_main_widget<GUI::Widget>());
TRY(main_widget->load_from_gml(master_word_gml));
auto& game = *main_widget->find_descendant_of_type_named<MasterWord::WordGame>("word_game");
auto& statusbar = *main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto use_system_theme = Config::read_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
game.set_use_system_theme(use_system_theme);
auto shortest_word = game.shortest_word();
auto longest_word = game.longest_word();
window->set_focused_widget(&game);
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto settings_menu = TRY(window->try_add_menu("&Settings"));
TRY(settings_menu->try_add_action(GUI::Action::create("Set &Word Length", [&](auto&) {
auto word_length = Config::read_i32("MasterWord"sv, ""sv, "word_length"sv, 5);
auto word_length_string = DeprecatedString::number(word_length);
if (GUI::InputBox::show(window, word_length_string, "Word length:"sv, "MasterWord"sv, GUI::InputType::NonemptyText) == GUI::InputBox::ExecResult::OK) {
auto maybe_word_length = word_length_string.template to_uint();
if (!maybe_word_length.has_value() || maybe_word_length.value() < shortest_word || maybe_word_length.value() > longest_word) {
GUI::MessageBox::show(window, DeprecatedString::formatted("Please enter a number between {} and {}.", shortest_word, longest_word), "MasterWord"sv);
return;
}
word_length = maybe_word_length.value();
Config::write_i32("MasterWord"sv, ""sv, "word_length"sv, word_length);
game.set_word_length(word_length);
}
})));
TRY(settings_menu->try_add_action(GUI::Action::create("Set &Number Of Guesses", [&](auto&) {
auto max_guesses = Config::read_i32("MasterWord"sv, ""sv, "max_guesses"sv, 5);
auto max_guesses_string = DeprecatedString::number(max_guesses);
if (GUI::InputBox::show(window, max_guesses_string, "Maximum number of guesses:"sv, "MasterWord"sv, GUI::InputType::NonemptyText) == GUI::InputBox::ExecResult::OK) {
auto maybe_max_guesses = max_guesses_string.template to_uint();
if (!maybe_max_guesses.has_value() || maybe_max_guesses.value() < 1 || maybe_max_guesses.value() > 20) {
GUI::MessageBox::show(window, "Please enter a number between 1 and 20."sv, "MasterWord"sv);
return;
}
max_guesses = maybe_max_guesses.value();
Config::write_i32("MasterWord"sv, ""sv, "max_guesses"sv, max_guesses);
game.set_max_guesses(max_guesses);
}
})));
auto toggle_check_guesses = GUI::Action::create_checkable("Check &Guesses in dictionary", [&](auto& action) {
auto checked = action.is_checked();
game.set_check_guesses_in_dictionary(checked);
Config::write_bool("MasterWord"sv, ""sv, "check_guesses_in_dictionary"sv, checked);
});
toggle_check_guesses->set_checked(game.is_checking_guesses());
TRY(settings_menu->try_add_action(toggle_check_guesses));
auto theme_menu = TRY(window->try_add_menu("&Theme"));
auto system_theme_action = GUI::Action::create("&System", [&](auto&) {
game.set_use_system_theme(true);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, true);
});
system_theme_action->set_checkable(true);
system_theme_action->set_checked(use_system_theme);
TRY(theme_menu->try_add_action(system_theme_action));
auto wordle_theme_action = GUI::Action::create("&Wordle", [&](auto&) {
game.set_use_system_theme(false);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
});
wordle_theme_action->set_checkable(true);
wordle_theme_action->set_checked(!use_system_theme);
TRY(theme_menu->try_add_action(wordle_theme_action));
GUI::ActionGroup theme_actions;
theme_actions.set_exclusive(true);
theme_actions.set_unchecking_allowed(false);
theme_actions.add_action(system_theme_action);
theme_actions.add_action(wordle_theme_action);
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md"), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("MasterWord", app_icon, window)));
game.on_message = [&](auto message) {
if (!message.has_value())
statusbar.set_text("");
else
statusbar.set_text(*message);
};
window->show();
return app->exec();
}