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serenity/Applications/ThemeEditor/main.cpp
Andreas Kling 7703dad36b ThemeEditor: Allow editing of theme colors one at a time
This is not perfect and kinda clunky to use, but these are the best
input widgets we have available at the moment, so let's make do with
what we have. :^)
2020-08-21 21:16:13 +02:00

86 lines
3 KiB
C++

#include "PreviewWidget.h"
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/ColorInput.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/Model.h>
#include <LibGUI/Window.h>
class ColorRoleModel final : public GUI::Model {
public:
virtual int row_count(const GUI::ModelIndex&) const { return m_color_roles.size(); }
virtual int column_count(const GUI::ModelIndex&) const { return 1; }
virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role = GUI::ModelRole::Display) const
{
if (role == GUI::ModelRole::Display)
return Gfx::to_string(m_color_roles[(size_t)index.row()]);
return {};
}
virtual void update() { did_update(); }
explicit ColorRoleModel(const Vector<Gfx::ColorRole>& color_roles)
: m_color_roles(color_roles)
{
}
Gfx::ColorRole color_role(const GUI::ModelIndex& index) const
{
return m_color_roles[index.row()];
}
Gfx::ColorRole color_role(size_t index) const
{
return m_color_roles[index];
}
private:
const Vector<Gfx::ColorRole>& m_color_roles;
};
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
Gfx::Palette preview_palette = app->palette();
auto window = GUI::Window::construct();
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
main_widget.set_layout<GUI::VerticalBoxLayout>();
auto& preview_widget = main_widget.add<ThemeEditor::PreviewWidget>(app->palette());
preview_widget.set_preferred_size(480, 360);
preview_widget.set_size_policy(GUI::SizePolicy::Fixed, GUI::SizePolicy::Fixed);
auto& horizontal_container = main_widget.add<GUI::Widget>();
horizontal_container.set_layout<GUI::HorizontalBoxLayout>();
horizontal_container.set_preferred_size(0, 20);
horizontal_container.set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
auto& combo_box = horizontal_container.add<GUI::ComboBox>();
auto& color_input = horizontal_container.add<GUI::ColorInput>();
Vector<Gfx::ColorRole> color_roles;
#define __ENUMERATE_COLOR_ROLE(role) color_roles.append(Gfx::ColorRole::role);
ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE)
#undef __ENUMERATE_COLOR_ROLE
combo_box.set_only_allow_values_from_model(true);
combo_box.set_model(adopt(*new ColorRoleModel(color_roles)));
combo_box.on_change = [&](auto&, auto& index) {
auto role = static_cast<const ColorRoleModel*>(index.model())->color_role(index);
color_input.set_color(preview_palette.color(role));
};
combo_box.set_selected_index((size_t)Gfx::ColorRole::Window - 1);
color_input.on_change = [&] {
auto role = static_cast<const ColorRoleModel*>(combo_box.model())->color_role(combo_box.selected_index());
preview_palette.set_color(role, color_input.color());
preview_widget.set_preview_palette(preview_palette);
};
window->resize(500, 500);
window->show();
return app->exec();
}