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			83 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Format.h>
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| #include <AK/ScopeGuard.h>
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| #include <LibGL/Clipper.h>
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| 
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| namespace GL {
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| 
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| bool Clipper::point_within_clip_plane(const FloatVector4& vertex, ClipPlane plane)
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| {
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|     switch (plane) {
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|     case ClipPlane::LEFT:
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|         return vertex.x() > -vertex.w();
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|     case ClipPlane::RIGHT:
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|         return vertex.x() < vertex.w();
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|     case ClipPlane::TOP:
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|         return vertex.y() < vertex.w();
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|     case ClipPlane::BOTTOM:
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|         return vertex.y() > -vertex.w();
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|     case ClipPlane::NEAR:
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|         return vertex.z() > -vertex.w();
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|     case ClipPlane::FAR:
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|         return vertex.z() < vertex.w();
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|     }
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| 
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|     return false;
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| }
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| 
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| GLVertex Clipper::clip_intersection_point(const GLVertex& p1, const GLVertex& p2, ClipPlane plane_index)
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| {
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|     // See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
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|     // "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
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| 
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|     float w1 = p1.position.w();
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|     float w2 = p2.position.w();
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|     float x1 = clip_plane_normals[plane_index].dot(p1.position);
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|     float x2 = clip_plane_normals[plane_index].dot(p2.position);
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|     float a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
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| 
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|     GLVertex out;
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|     out.position = p1.position * (1 - a) + p2.position * a;
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|     out.color = p1.color * (1 - a) + p2.color * a;
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|     out.tex_coord = p1.tex_coord * (1 - a) + p2.tex_coord * a;
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|     return out;
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| }
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| 
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| void Clipper::clip_triangle_against_frustum(Vector<GLVertex>& input_verts)
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| {
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|     list_a = input_verts;
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|     list_b.clear_with_capacity();
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| 
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|     auto read_from = &list_a;
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|     auto write_to = &list_b;
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| 
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|     for (size_t plane = 0; plane < NUMBER_OF_CLIPPING_PLANES; plane++) {
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|         write_to->clear_with_capacity();
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|         // Save me, C++23
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|         for (size_t i = 0; i < read_from->size(); i++) {
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|             const auto& curr_vec = read_from->at((i + 1) % read_from->size());
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|             const auto& prev_vec = read_from->at(i);
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| 
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|             if (point_within_clip_plane(curr_vec.position, static_cast<ClipPlane>(plane))) {
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|                 if (!point_within_clip_plane(prev_vec.position, static_cast<ClipPlane>(plane))) {
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|                     auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
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|                     write_to->append(intersect);
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|                 }
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|                 write_to->append(curr_vec);
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|             } else if (point_within_clip_plane(prev_vec.position, static_cast<ClipPlane>(plane))) {
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|                 auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
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|                 write_to->append(intersect);
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|             }
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|         }
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|         swap(write_to, read_from);
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|     }
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| 
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|     input_verts = *read_from;
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| }
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| }
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