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serenity/Userland/Libraries/LibGL/Tex
Jelle Raaijmakers 7ad70f623e LibGL: Make glDeleteTextures skip over 0 names
As stated in the manual:
     glDeleteTextures silently ignores 0's and names that do not
     correspond to existing textures.

If we do not skip these 0 names, they end up as invalid free texture
names in our name allocator.
2021-12-11 23:15:24 +01:00
..
MipMap.h LibGL: Return white texel when sampling uninitialized texture 2021-08-18 20:30:58 +02:00
NameAllocator.cpp LibGL: Make glDeleteTextures skip over 0 names 2021-12-11 23:15:24 +01:00
NameAllocator.h LibGL: Make glDeleteTextures skip over 0 names 2021-12-11 23:15:24 +01:00
Sampler2D.cpp Libraries: Fix -Wunreachable-code warnings from clang 2021-10-08 23:33:46 +02:00
Sampler2D.h LibGL: Turn Sampler2D into an actual class 2021-08-12 18:58:41 +02:00
Texture.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.cpp LibGL: Implement GL_(UN)PACK_ALIGNMENT 2021-12-11 23:15:24 +01:00
Texture2D.h LibGL: Implement GL_(UN)PACK_ALIGNMENT 2021-12-11 23:15:24 +01:00
TextureUnit.cpp LibGL: Remove TextureUnit::unbind_texture() 2021-12-01 10:21:13 +01:00
TextureUnit.h LibGL: Remove TextureUnit::unbind_texture() 2021-12-01 10:21:13 +01:00