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Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually). |
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| .. | ||
| Capabilities.cpp | ||
| Capabilities.h | ||
| Client.cpp | ||
| Client.h | ||
| ElementLocationStrategies.cpp | ||
| ElementLocationStrategies.h | ||
| Error.cpp | ||
| Error.h | ||
| ExecuteScript.cpp | ||
| ExecuteScript.h | ||
| Response.cpp | ||
| Response.h | ||
| Screenshot.cpp | ||
| Screenshot.h | ||
| TimeoutsConfiguration.cpp | ||
| TimeoutsConfiguration.h | ||