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		7d26383426
		
	
	
	
	
		
			
			The SVGContext is a leftover from when SVG properties were more ad-hoc. All properties are now (for better or worse) treated as CSS properties (or handled elsewhere). This makes the SVGContext's fill/stroke inheritance handling unnecessary.
		
			
				
	
	
		
			149 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGfx/AntiAliasingPainter.h>
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| #include <LibWeb/Layout/ImageBox.h>
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| #include <LibWeb/Painting/SVGGeometryPaintable.h>
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| #include <LibWeb/SVG/SVGSVGElement.h>
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| 
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| namespace Web::Painting {
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| 
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| JS::NonnullGCPtr<SVGGeometryPaintable> SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box)
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| {
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|     return layout_box.heap().allocate_without_realm<SVGGeometryPaintable>(layout_box);
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| }
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| 
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| SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box)
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|     : SVGGraphicsPaintable(layout_box)
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| {
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| }
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| 
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| Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
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| {
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|     return static_cast<Layout::SVGGeometryBox const&>(layout_node());
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| }
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| 
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| Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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| {
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|     auto result = SVGGraphicsPaintable::hit_test(position, type);
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|     if (!result.has_value())
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|         return {};
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|     auto& geometry_element = layout_box().dom_node();
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|     if (auto transform = layout_box().layout_transform(); transform.has_value()) {
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|         auto transformed_bounding_box = transform->map_to_quad(
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|             const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
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|         if (!transformed_bounding_box.contains(position.to_type<double>().to_type<float>()))
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|             return {};
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|     }
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|     return result;
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| }
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| 
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| static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
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| {
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|     switch (fill_rule) {
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|     case SVG::FillRule::Nonzero:
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|         return Gfx::Painter::WindingRule::Nonzero;
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|     case SVG::FillRule::Evenodd:
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|         return Gfx::Painter::WindingRule::EvenOdd;
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|     default:
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|         VERIFY_NOT_REACHED();
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|     }
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| }
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| 
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| void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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| {
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|     if (!is_visible())
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|         return;
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| 
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|     SVGGraphicsPaintable::paint(context, phase);
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| 
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|     if (phase != PaintPhase::Foreground)
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|         return;
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| 
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|     auto& geometry_element = layout_box().dom_node();
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| 
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|     auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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|     auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
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| 
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|     Gfx::AntiAliasingPainter painter { context.painter() };
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| 
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|     // FIXME: This should not be trucated to an int.
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|     Gfx::PainterStateSaver save_painter { context.painter() };
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|     auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
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|     painter.translate(offset);
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| 
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|     auto maybe_view_box = svg_element->view_box();
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| 
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|     auto transform = layout_box().layout_transform();
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|     if (!transform.has_value())
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|         return;
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| 
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|     auto css_scale = context.device_pixels_per_css_pixel();
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|     auto paint_transform = Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(*transform);
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|     auto const& original_path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path();
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|     Gfx::Path path = original_path.copy_transformed(paint_transform);
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| 
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|     // Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
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|     auto closed_path = [&] {
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|         // We need to fill the path before applying the stroke, however the filled
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|         // path must be closed, whereas the stroke path may not necessary be closed.
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|         // Copy the path and close it for filling, but use the previous path for stroke
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|         auto copy = path;
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|         copy.close_all_subpaths();
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|         return copy;
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|     };
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| 
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|     // Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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|     auto viewbox_scale = paint_transform.x_scale();
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| 
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|     auto svg_viewport = [&] {
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|         if (maybe_view_box.has_value())
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|             return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
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|         return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<double>().to_type<float>() };
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|     }();
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| 
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|     SVG::SVGPaintContext paint_context {
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|         .viewport = svg_viewport,
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|         .path_bounding_box = original_path.bounding_box(),
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|         .transform = paint_transform
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|     };
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| 
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|     auto fill_opacity = geometry_element.fill_opacity().value_or(1);
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|     auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero));
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|     if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
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|         painter.fill_path(
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|             closed_path(),
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|             *paint_style,
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|             fill_opacity,
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|             winding_rule);
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|     } else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) {
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|         painter.fill_path(
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|             closed_path(),
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|             fill_color->with_opacity(fill_opacity),
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|             winding_rule);
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|     }
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| 
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|     auto stroke_opacity = geometry_element.stroke_opacity().value_or(1);
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| 
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|     // Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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|     float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale;
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| 
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|     if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) {
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|         painter.stroke_path(
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|             path,
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|             *paint_style,
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|             stroke_thickness,
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|             stroke_opacity);
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|     } else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) {
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|         painter.stroke_path(
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|             path,
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|             stroke_color->with_opacity(stroke_opacity),
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|             stroke_thickness);
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|     }
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| }
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| 
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| }
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