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serenity/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h

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/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
String status_message { String::empty() };
};
class WebGLContextEvent final : public DOM::Event {
JS_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
WebGLContextEvent(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
WebGLContextEvent& impl() { return *this; }
String const& status_message() const { return m_status_message; }
private:
String m_status_message { String::empty() };
};
}
namespace Web::Bindings {
inline JS::Object* wrap(JS::Realm&, Web::WebGL::WebGLContextEvent& object) { return &object; }
using WebGLContextEventWrapper = Web::WebGL::WebGLContextEvent;
}