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serenity/Libraries/LibCompress/Deflate.h
asynts 7c53f14bbc LibCompress: Implement DEFLATE properly.
Now we have an actual stream implementation that can read arbitrary
(dynamic codes aren't supported yet) deflate encoded data. Even if
the blocks are really large.

And all of that happens with a single buffer of 32KiB. DEFLATE is
amazing!
2020-08-26 21:07:53 +02:00

115 lines
3.4 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/BitStream.h>
#include <AK/ByteBuffer.h>
#include <AK/CircularDuplexStream.h>
#include <AK/Endian.h>
#include <AK/Vector.h>
namespace Compress {
class DeflateDecompressor final : public InputStream {
private:
class CanonicalCode {
public:
CanonicalCode() = default;
CanonicalCode(ReadonlyBytes);
u32 read_symbol(InputBitStream&) const;
static const CanonicalCode& fixed_literal_codes();
static const CanonicalCode& fixed_distance_codes();
private:
Vector<u32> m_symbol_codes;
Vector<u32> m_symbol_values;
};
class CompressedBlock {
public:
CompressedBlock(DeflateDecompressor&, CanonicalCode literal_codes, Optional<CanonicalCode> distance_codes);
bool try_read_more();
private:
bool m_eof { false };
DeflateDecompressor& m_decompressor;
CanonicalCode m_literal_codes;
Optional<CanonicalCode> m_distance_codes;
};
class UncompressedBlock {
public:
UncompressedBlock(DeflateDecompressor&, size_t);
bool try_read_more();
private:
DeflateDecompressor& m_decompressor;
size_t m_bytes_remaining;
};
enum class State {
Idle,
ReadingCompressedBlock,
ReadingUncompressedBlock
};
public:
friend CompressedBlock;
friend UncompressedBlock;
DeflateDecompressor(InputStream&);
~DeflateDecompressor();
size_t read(Bytes) override;
bool read_or_error(Bytes) override;
bool discard_or_error(size_t) override;
bool eof() const override;
static ByteBuffer decompress_all(ReadonlyBytes);
private:
u32 decode_run_length(u32);
u32 decode_distance(u32);
void decode_codes(CanonicalCode&, CanonicalCode&);
bool m_read_final_bock { false };
State m_state { State::Idle };
union {
CompressedBlock m_compressed_block;
UncompressedBlock m_uncompressed_block;
};
InputBitStream m_input_stream;
CircularDuplexStream<32 * 1024> m_output_stream;
};
}