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serenity/Userland/Services/AudioServer/ClientConnection.h

55 lines
2.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibIPC/ClientConnection.h>
namespace Audio {
class Buffer;
}
namespace AudioServer {
class BufferQueue;
class Mixer;
class ClientConnection final : public IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>
, public AudioServerEndpoint {
C_OBJECT(ClientConnection)
public:
explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>, int client_id, Mixer& mixer);
~ClientConnection() override;
void did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id);
void did_change_muted_state(Badge<Mixer>, bool muted);
void did_change_main_mix_volume(Badge<Mixer>, int volume);
virtual void die() override;
static void for_each(Function<void(ClientConnection&)>);
private:
virtual Messages::AudioServer::GreetResponse handle(const Messages::AudioServer::Greet&) override;
virtual Messages::AudioServer::GetMainMixVolumeResponse handle(const Messages::AudioServer::GetMainMixVolume&) override;
virtual Messages::AudioServer::SetMainMixVolumeResponse handle(const Messages::AudioServer::SetMainMixVolume&) override;
virtual Messages::AudioServer::EnqueueBufferResponse handle(const Messages::AudioServer::EnqueueBuffer&) override;
virtual Messages::AudioServer::GetRemainingSamplesResponse handle(const Messages::AudioServer::GetRemainingSamples&) override;
virtual Messages::AudioServer::GetPlayedSamplesResponse handle(const Messages::AudioServer::GetPlayedSamples&) override;
virtual Messages::AudioServer::SetPausedResponse handle(const Messages::AudioServer::SetPaused&) override;
virtual Messages::AudioServer::ClearBufferResponse handle(const Messages::AudioServer::ClearBuffer&) override;
virtual Messages::AudioServer::GetPlayingBufferResponse handle(const Messages::AudioServer::GetPlayingBuffer&) override;
virtual Messages::AudioServer::GetMutedResponse handle(const Messages::AudioServer::GetMuted&) override;
virtual Messages::AudioServer::SetMutedResponse handle(const Messages::AudioServer::SetMuted&) override;
Mixer& m_mixer;
RefPtr<BufferQueue> m_queue;
};
}