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serenity/Userland/Services/NotificationServer/ClientConnection.h

34 lines
1.5 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibIPC/ClientConnection.h>
#include <NotificationServer/NotificationClientEndpoint.h>
#include <NotificationServer/NotificationServerEndpoint.h>
namespace NotificationServer {
class ClientConnection final : public IPC::ClientConnection<NotificationClientEndpoint, NotificationServerEndpoint>
, public NotificationServerEndpoint {
C_OBJECT(ClientConnection)
public:
~ClientConnection() override;
virtual void die() override;
private:
explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>, int client_id);
virtual Messages::NotificationServer::GreetResponse handle(const Messages::NotificationServer::Greet&) override;
virtual Messages::NotificationServer::ShowNotificationResponse handle(const Messages::NotificationServer::ShowNotification&) override;
virtual Messages::NotificationServer::CloseNotificationResponse handle(const Messages::NotificationServer::CloseNotification& message) override;
virtual Messages::NotificationServer::UpdateNotificationIconResponse handle(const Messages::NotificationServer::UpdateNotificationIcon& message) override;
virtual Messages::NotificationServer::UpdateNotificationTextResponse handle(const Messages::NotificationServer::UpdateNotificationText& message) override;
virtual Messages::NotificationServer::IsShowingResponse handle(const Messages::NotificationServer::IsShowing& message) override;
};
}