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serenity/LibC/gui.h
Andreas Kling 7cf3c7461c Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.

After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.

This stuff leaves us with a lot of badly named things. Need to fix that.
2019-01-26 05:20:32 +01:00

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C

#pragma once
#include <sys/cdefs.h>
#include <Kernel/GUITypes.h>
__BEGIN_DECLS
int gui_create_window(const GUI_WindowParameters*);
int gui_invalidate_window(int window_id, const GUI_Rect*);
int gui_notify_paint_finished(int window_id, const GUI_Rect*);
int gui_get_window_backing_store(int window_id, GUI_WindowBackingStoreInfo*);
int gui_release_window_backing_store(void* backing_store_id);
int gui_get_window_title(int window_id, char*, size_t);
int gui_set_window_title(int window_id, const char*, size_t);
int gui_get_window_rect(int window_id, GUI_Rect*);
int gui_set_window_rect(int window_id, const GUI_Rect*);
__END_DECLS