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![]() In order to avoid having multiple instances, we were keeping a pointer to these singleton objects and only allocating them when it was null. We have `__cxa_guard_{acquire,release}` in the userland, so there's no need to do this dance, as the compiler will ensure that the constructors are only called once. |
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.. | ||
ContentFilter.cpp | ||
ContentFilter.h | ||
FrameLoader.cpp | ||
FrameLoader.h | ||
ImageLoader.cpp | ||
ImageLoader.h | ||
ImageResource.cpp | ||
ImageResource.h | ||
LoadRequest.cpp | ||
LoadRequest.h | ||
Resource.cpp | ||
Resource.h | ||
ResourceLoader.cpp | ||
ResourceLoader.h |